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Denham, André R.; Guyotte, Kelly W. – Learning, Media and Technology, 2018
Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are…
Descriptors: Computer Games, Teaching Methods, Transformative Learning, Computer Mediated Communication
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Haythornthwaite, Caroline; Kumar, Priya; Gruzd, Anatoliy; Gilbert, Sarah; Esteve del Valle, Marc; Paulin, Drew – Learning, Media and Technology, 2018
Learning on and through social media is becoming a cornerstone of lifelong learning, creating places not only for accessing information, but also for finding other self-motivated learners. Such is the case for Reddit, the online news sharing site that is also a forum for asking and answering questions. We studied learning practices found in 'Ask'…
Descriptors: Coding, Social Media, Informal Education, Content Analysis
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Lantz-Andersson, Annika; Vigmo, Sylvi; Bowen, Rhonwen – Learning, Media and Technology, 2016
This case study explores how Swedish upper secondary students communicate in English as part of second language learning, in a blog shared with Thai students. Grounded in a sociocultural perspective on learning, the notions of Goffman's "frame shifting" and Bakhtin's concept of "carnival" are employed to analyse two specific…
Descriptors: Foreign Countries, Case Studies, Secondary School Students, English (Second Language)
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Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari – Learning, Media and Technology, 2014
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
Descriptors: Elementary School Students, Foreign Countries, Computer Mediated Communication, Creativity
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Luckin, Rosemary; Clark, Wilma; Graber, Rebecca; Logan, Kit; Mee, Adrian; Oliver, Martin – Learning, Media and Technology, 2009
In this paper, we report on survey and focus group data relating to the activities and perceptions of learning with Web 2.0 technologies of students aged between 11 and 16 years in 27 UK secondary schools. The study confirms that these learners had high levels of access to Web 2.0 technologies and that Web 2.0 activities were prolific. However,…
Descriptors: Teaching Methods, Learning Strategies, Focus Groups, Internet
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Holley, Debbie; Dobson, Caroline – Learning, Media and Technology, 2008
Research shows that some non-traditional students find the university environment alienating, impersonal and unsupportive. The "Quickstart' project combines traditional lectures and seminars with a sequence of carefully designed online tasks, aimed at lessening the impact of the start of year uncertainties for new students. One thousand students…
Descriptors: Group Discussion, Student Attitudes, Student Experience, Learning Experience