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Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Rosa, Silvia; Olivia, Ivonne; Gayatri, Satya; Fitria, Tira Nur; Rojabi, Ahmad Ridho – Cypriot Journal of Educational Sciences, 2021
This study aims to determine the influence of practice-based active learning on students' interest and response in learning local culture in drama classes. The research was conducted at public universities in Indonesia using two active learning strategies. Qualitative methods using participatory techniques, interviews, and observations were…
Descriptors: Cultural Awareness, Cultural Maintenance, Indigenous Knowledge, Active Learning
Alharbi, Nada M.; Athauda, Rukshan I.; Chiong, Raymond – Technology, Pedagogy and Education, 2018
Project-based learning (PBL) is a pedagogical approach that many higher education programmes have incorporated. In PBL, students work in a team or group on a specific project for an extended period of time facilitated by an instructor. Previous studies have identified group work collaboration as a key challenge in PBL. To address this, the authors…
Descriptors: Student Projects, Active Learning, Cooperative Learning, Scripts
Kim, Dongho; Lim, Cheolil – Teaching in Higher Education, 2018
Despite the emergence of collaborative project-based learning in higher education settings, how it can be supported has received little attention. We noted the positive impact of socially shared metacognitive regulation on students' collaboration processes. The purpose of this study was to present a framework for the design and implementation of…
Descriptors: Metacognition, Cooperative Learning, Guidelines, Student Projects
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games