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Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
Sasipim Poompimol; Patcharin Panjaburee; Pratchayapong Yasri; Khajornsak Buaraphan – IAFOR Journal of Education, 2023
The collaborative board game was predicted to be a potential game-based learning environment to improve students' knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed…
Descriptors: Preferences, Computer Mediated Communication, Bullying, Educational Games
Sarwar, Binesh; Zulfiqar, Salman; Aziz, Saira; Ejaz Chandia, Khurram – Journal of Educational Computing Research, 2019
The adoption level of emerging web technologies is rapidly growing in educational settings. Given the widespread popularity of social media, it has become essential to understand and adopt social media sites to develop future educational plans as well as deploy current course material on new technologies. This article addresses the issue of…
Descriptors: Social Media, Cooperative Learning, Computer Mediated Communication, Bullying
Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alturki, Uthman; Alrobai, Amen; Aldraiweesh, Ahmed A.; Omar Alsayed, Alhuseen; Kamin, Yusri Bin – Interactive Learning Environments, 2022
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students' academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning…
Descriptors: Social Media, Cooperative Learning, Predictor Variables, Academic Achievement
Byrne, Andrew M. – About Campus, 2020
Esports are a quickly spreading co-curricular setting for student involvement on college campuses. Many of the students who come to higher education institutions are already in these online virtual communities situated around competitive video games, which they can access from their dorm rooms and apartments. They communicate on headsets, and they…
Descriptors: Video Games, Athletics, Leadership, Cooperative Learning
Michelle O'Reilly; Diane Levine; Rachel Batchelor; Sarah Adams – Journal of Children and Media, 2024
A digital ethics of care (DEC) framework was initially developed with adolescents (11 to 18-years) to provide an infrastructure for understanding their digital social and emotional literacy, focusing on their ability to understand emotions and build respectful relationships online. In this study, we explore how that framework can be utilised with…
Descriptors: Ethics, Elementary School Students, Guidelines, Digital Literacy
Bacak, Julie; Martin, Florence; Ahlgrim-Delzell, Lynn; Polly, Drew; Wang, WeiChao – Computers in the Schools, 2022
Children interact with digital devices for learning and entertainment at an early age. This study examines elementary educators' perceptions of student digital safety based on their interactions with others using technology in the classroom. Through a qualitative interview study, we analyzed data collected from ten elementary educators, including…
Descriptors: Elementary School Teachers, Safety, Educational Technology, Technology Uses in Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games