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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Jeon, Minji; Kwon, Kyungbin; Bae, Haesol – Educational Technology Research and Development, 2023
Online collaborative argumentations need instructional support to ensure social interactions and in-depth cognitive engagement. It is known that graphic organizers assist in comprehending information and negotiating meanings for individual and collective tasks. This study intends to compare the effects of different graphic organizers in…
Descriptors: Instructional Materials, Asynchronous Communication, Computer Mediated Communication, Persuasive Discourse
Noguera, Ingrid; Albó, Laia; Beardsley, Marc – Australasian Journal of Educational Technology, 2022
In recent years, universities have intensified their use of technologies and implemented various modes of flexible teaching. This study sought to demonstrate that students prefer flipped learning with combined forms of synchronous and asynchronous learning that foster constructivist learning practices. To this aim, two case studies (N = 221) for…
Descriptors: Preferences, Teaching Methods, Constructivism (Learning), Case Studies
Claros, Iván; Cobos, Ruth; Collazos, César A. – IEEE Transactions on Learning Technologies, 2016
The Social Network Analysis (SNA) techniques allow modelling and analysing the interaction among individuals based on their attributes and relationships. This approach has been used by several researchers in order to measure the social processes in collaborative learning experiences. But oftentimes such measures were calculated at the final state…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Learning Experience
McMahan-Krepop, Jennifer Michelle – Online Submission, 2020
Project-based learning is a key methodology for the 21st century classroom. The teaching pedagogy is grounded in collaborative learning for students and collaborative teaching practices for educators. When social media and digital technologies are used as aids in the project-based learning approach, it adds a new dimension of learning for students…
Descriptors: Social Media, Technological Literacy, Pedagogical Content Knowledge, Grounded Theory
Lock, Jennifer; Duggleby, Sandra – Technology, Pedagogy and Education, 2018
In today's classrooms, learning does not have to be bounded by physical space. By having access to a range of digital communication technologies, students and teachers can synchronously and asynchronously engage in authentic learning opportunities extending beyond the local community. They can be learning and interacting with others from around…
Descriptors: Quality of Life, International Cooperation, Information Technology, Cooperative Learning
Vorobel, Oksana; Voorhees, T.; Gokcora, Deniz – JALT CALL Journal, 2018
Building on research on the development of reading and use of technology for language learning, this multiple-case study explored English as a second language (ESL) students' perceptions of using a social bookmarking Web 2.0 tool for the development of reading from an ecological perspective. Five students in a community college ESL course in the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Case Studies
Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
Iiskala, Tuike; Volet, Simone; Lehtinen, Erno; Vauras, Marja – Frontline Learning Research, 2015
The significance of socially shared metacognitive regulation (SSMR) in collaborative learning is gaining momentum. To date, however, there is still a paucity of research of how SSMR is manifested in asynchronous computer-supported collaborative learning (CSCL), and hardly any systematic investigation of SSMR's functions and evolution across…
Descriptors: Metacognition, Cooperative Learning, Learning Processes, Case Studies
Okada, Alexandra; Serra, Antonio Roberto Coelho; Ribeiro, Silvar Ferreira; da Conceição Pinto, Sônia Maria – Open Praxis, 2015
This paper presents a qualitative investigation on key skills for co-learning and co-inquiry in the digital age. The method applied was cyber-ethnography with asynchronous observation (forum and wiki) and synchronous discussions (webconference) for analysing skills developed by a co-learning community. This study focuses on participants from…
Descriptors: Cooperative Learning, Inquiry, Open Education, Open Source Technology
Chang, Bo; Kang, Haijun – Distance Education, 2016
Online group work can be complicated because of its asynchronous characteristics and lack of physical presence, and its requirements for skills in handling technology, human relationships, and content-related tasks. This study focuses on the administrative, logistical and relationship-related challenges in online group work. Challenges in areas…
Descriptors: Group Dynamics, Distance Education, Electronic Learning, Asynchronous Communication
Fletcher, Michael Shane – ProQuest LLC, 2016
This narrative inquiry collective case study investigated the experiences of six sixth grade American Indian males of the Lumbee tribe who struggle with reading. Bounded within an asynchronous closed wiki site, students from three sixth grade classes participated in online threaded discussions and created, posted, and viewed multimedia projects…
Descriptors: Elementary School Students, Grade 6, American Indian Students, Males
Oksanen, Kimmo; Hämäläinen, Raija – International Journal of Game-Based Learning, 2013
Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative…
Descriptors: Educational Games, Cooperative Learning, Interpersonal Relationship, Social Behavior
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min – Australasian Journal of Educational Technology, 2015
This study investigated three aspects: how project-based collaborative learning facilitates cross-cultural understanding; how students perceive project-based collaborative learning implementation in a collaborative cyber community (3C) online environment; and what types of communication among students are used. A qualitative case study approach…
Descriptors: Cooperative Learning, Student Projects, Intercultural Communication, Student Attitudes
Huc-Hepher, Saskia; Barros, Elsa Huertas – Research-publishing.net, 2016
This paper presents an e-collaboration project involving real-time videoconferencing exchanges between students from the University of Westminster and the Université Catholique de Lille. Students drew on diverse resources, including written quantitative data and first-hand qualitative data in French/English to complete weekly tasks. Follow-up work…
Descriptors: Foreign Countries, Skill Development, College Students, Intercollegiate Cooperation