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Showing 1 to 15 of 21 results Save | Export
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Fung Chi Tuen – Teaching Science, 2024
Entrepreneurial science emerged out of universities such as Massachusetts Institute of Technology (MIT) over the past 30 years where connectivity between universities, industry and government has given rise to significant successes in basic and applied sciences (Etzkowitz, 2002). Entrepreneurial education comprises entrepreneurship and enterprise…
Descriptors: STEM Education, Entrepreneurship, Competition, Skill Development
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Hardin, Caroline D. – ACM Transactions on Computing Education, 2021
Hackathons, the time-bound collaborative project-based computer science competitions increasingly popular with computer science students, are one of the largest-scale innovations in computing education of the past decade. This research examined three hackathons and 46,500 surveys to find that educational benefits were unequal between genders in…
Descriptors: Gender Differences, Cooperative Learning, Active Learning, Student Projects
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Karen E. Mishra; Tracy L. Tuten; Aneil K. Mishra – Journal of Advertising Education, 2024
Organizations are building sustainable practices due to newer regulations and a commitment to the greater good. They are targeting the majority of consumers who want to live a sustainable lifestyle. As a result, universities have an opportunity to integrate sustainability topics into their coursework. This study addresses a curriculum gap that…
Descriptors: Sustainability, Universities, Advertising, Course Content
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Sisman, Burak; Kucuk, Sevda; Ozcan, Neslihan – Journal of Computer Assisted Learning, 2022
Background: Educational robotics (ER) is a means of teaching technology and engineering to students that offers an active learning environment by encouraging them to create meaningful and unique products. ER also gives students the opportunity to work collaboratively. Objectives: In this study, elementary school students' behavioral patterns were…
Descriptors: Elementary School Students, Student Behavior, Behavior Patterns, Cooperative Learning
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Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
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Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
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Kara, Filiz – Journal of Inquiry Based Activities, 2019
This study aims to introduce the "Activity of Elements" that was designed by the researcher and to investigate the effect of this activity on student performance about elements and periodic table. The research was carried out with 15 students in the 8th grade. The activity consists of two stages: project preparation and competition. In…
Descriptors: Science Activities, Science Instruction, Instructional Effectiveness, Student Attitudes
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Zapata-Ramos, Mari Luz; Lugo, José E. – Advances in Engineering Education, 2020
Students are attracted to innovation and entrepreneurship. However, it is challenging for them to take courses in I&E due to their already busy curriculums. This paper describes the "New Venture Design Experience," a one-year interdisciplinary program that pairs core and elective courses between the colleges of Engineering and…
Descriptors: Design, Entrepreneurship, Teaching Methods, Engineering Education
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Hodgson, Paula; Corolla, Kristof; Ho, Wai Yee Angel – International Association for Development of the Information Society, 2018
Instilling a creative mind is the foundation to prepare future architecture students. University educators can adopt an iterative approach in which students go through cycles of learning. This paper reports student experiences on a three-cycle team project in an architecture course that was part of a master program. This consisted of the group…
Descriptors: Cooperative Learning, Creativity, Architectural Education, Reflection
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Issa, Ghassan; Hussain, Shakir M.; Al-Bahadili, Hussein – International Journal of Information and Communication Technology Education, 2014
In an effort to enhance the learning process in higher education, a new model for Competition-Based Learning (CBL) is presented. The new model utilizes two well-known learning models, namely, the Project-Based Learning (PBL) and competitions. The new model is also applied in a networked environment with emphasis on collective learning as well as…
Descriptors: Competition, Active Learning, Student Projects, Integrated Learning Systems
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Kennedy, Katheryn – Science and Children, 2013
In this article the author describes the "Derby Design Day" project--a project that paired high school honors physics students with second-grade children for a design challenge and competition. The overall project goals were to discover whether collaboration in a design process would: (1) increase an interest in science; (2) enhance the…
Descriptors: Design, High School Students, Grade 2, Cooperative Learning
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Akpinar, Murat; del Campo, Cristina; Eryarsoy, Enes – Innovations in Education and Teaching International, 2015
This study investigates the effects of collaboration and competition on students' learning performance in a course of business statistics. The collaboration involved a simultaneously organised group competition project with analysis of real-life business problems among students. Students from the following schools participated: JAMK University of…
Descriptors: Competition, Teamwork, International Studies, Statistics
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Hong, Jon-Chao; Yu, Kuang-Chao; Chen, Mei-Yung – International Journal of Technology and Design Education, 2011
The POWERTECH contest in Taiwan was established in an attempt to promote inventiveness and technology to elementary school pupils. The POWERTECH contest is designed as a collaborative learning system for project design. Project design is comprised of technical processes, which include the construction of an artifact and improvement of its…
Descriptors: Foreign Countries, Portfolios (Background Materials), Cooperative Learning, Elementary School Students
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Hammer, Ronen; Ronen, Miky; Kohen-Vacs, Dan – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
Project-based team competition is a well established instructional strategy with a sound constructivist rationale. However the implementation of this strategy in Higher-Education rarely includes socio-constructivist activities such as peer assessments, which have considerable advantages both for assessees and assessors. It seems that the logistics…
Descriptors: Problem Based Learning, Student Projects, Competition, Teamwork
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