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Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
Chitra Dey; Marvin Grabowski; Yannick Frontzkowski; Ganesh M.P.; Sebastian Ulbrich – Journal of Workplace Learning, 2024
Purpose: Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in…
Descriptors: Computer Simulation, Teamwork, Literature Reviews, Computer Mediated Communication
Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
Makransky, Guido; Petersen, Gustav Bøg – Educational Psychology Review, 2023
The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like the metaverse have spurred a host of new immersive social applications that are accessed through head-mounted displays. This is expected to stimulate a surge in research on extended…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Computer Simulation
Amy Bliss McHugh – ProQuest LLC, 2024
Intercultural competence (IC) is essential for fostering meaningful interactions and understanding in diverse environments, particularly in today's pluralistic societies. The impacts of both intercultural competence and incompetence are profound, shaping relationships and outcomes in various ways. Many definitions of IC emphasize being 'effective'…
Descriptors: Intercultural Communication, Cultural Awareness, Computer Mediated Communication, Metacognition
Williams, Dylan P. – Journal of Chemical Education, 2022
A classroom based Problem Based Learning (PBL) activity was adapted to run as a remote activity during the COVID-19 pandemic using an approach described as virtual Problem Based Learning (vPBL). vPBL is based on (i) identification of a suitable learning platform that supports collaborative working in a way that mimics the classroom based activity…
Descriptors: Problem Based Learning, Science Instruction, Teaching Methods, Chemistry
Eslahchi, Morteza – Journal of Workplace Learning, 2023
Purpose: This paper aims to examine how a social entrepreneurial organisation in Sweden collectively learned to adapt itself to the COVID-19 pandemic. Design/methodology/approach: Using an abductive approach, this study conducted single case fieldwork on a social entrepreneurial organisation called SFE. The following research questions were asked:…
Descriptors: COVID-19, Case Studies, Foreign Countries, Entrepreneurship
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
Fombona-Pascual, Alba; Fombona, Javier; Vazquez-Cano, Esteban – Chemistry Education Research and Practice, 2022
Atomic/molecular visualization for human sight is usually generated by a software that reproduces a 3D reality on a 2D screen. Although Virtual Reality (VR) software was originally developed for the gaming industry, now it is used in academia for chemistry teaching. This work reviews the scientific literature on 3D visualization in stereoscopic…
Descriptors: Chemistry, Science Instruction, Scientific Research, Molecular Structure
Stoica, Michael; Hickman, Thomas M.; Yong, Liu; Smith, Russell E. – Journal of Teaching in International Business, 2023
The paper presents the results of an investigation into the virtual teamwork of culturally mixed teams engaged in common projects in international settings. Data was collected from students attending four different universities on four continents (Asia, Europe, North America, and South America). They worked for a semester, in virtual teams, to…
Descriptors: International Trade, Business Administration Education, Teamwork, Computer Simulation
Ting Wang; Majid Ghasemy – SAGE Open, 2025
With the development of information and communication technology, virtual mobility, as an approach to internationalising education, allows students to receive cross-border education without going abroad through online educational interactions. Additionally, the outbreak of the COVID-19 pandemic accelerates the development of virtual mobility, and…
Descriptors: Bibliometrics, International Education, Distance Education, Computer Simulation
Jirajittra Higgins – Journal of International Students, 2024
With increasing global interconnectivity, effective cross-cultural interaction has become crucial for global citizens. However, learners in non-English speaking countries often lack practical English communicative skills and opportunities for authentic language practice. This study explores the effectiveness of a virtual exchange programme in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Intercultural Communication
Garcia, Fernando; Smith, Stephen Ray; Burger, Amy; Helms, Marilyn – Journal of International Education in Business, 2023
Purpose: This study aims to provide a case example of two partner institutions and business faculty who creatively used a collaborative online international learning (COIL) experience during the height of the COVID-19 pandemic and transition to online learning to internationalize an undergraduate business class and use existing technology to offer…
Descriptors: Global Approach, International Trade, Business Administration Education, Cooperative Learning
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness

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