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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
Siam, Jamal; Abdo, Ali – Research in Science & Technological Education, 2020
Background: Undergraduate electrical-engineering courses are traditionally taught using the lecturing approach. As for all the teacher-centered approaches, the students perceive learning as an individualistic task and consider lecture-notes their principal information source. They tend to employ the minimum possible efforts to get acceptable marks…
Descriptors: Active Learning, Inquiry, Computer Simulation, Cooperative Learning
Vilarta Rodriguez, Luiza; van der Veen, Jan T.; Anjewierden, Anjo; van den Berg, Ed; de Jong, Ton – Physics Education, 2020
This paper describes the design process for a digital instructional sequence on introductory quantum physics for upper secondary education. Based on a collaboration between teachers and physics education researchers, this sequence incorporates relevant theoretical foundations from the field of science teaching to promote meaningful and conceptual…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Secondary School Science
Asakura, Kenta; Occhiuto, Katherine; Todd, Sarah; Leithead, Cedar; Clapperton, Robert – Journal of Teaching in Social Work, 2020
In discussing a university-industry partnership on the development of an Artificial Intelligence (AI)-based simulation platform, this conceptual paper explores the use of Natural Language Processing (NLP) as a pedagogical innovation in social work. Critically reflecting upon this ongoing project, we discuss the current promises and limitations of…
Descriptors: Social Work, Artificial Intelligence, Partnerships in Education, School Business Relationship
Levin, Ilya, Ed.; Tsybulsky, Dina, Ed. – IGI Global, 2017
The role of technology in educational settings has become increasingly prominent in recent years. When utilized effectively, these tools provide a higher quality of learning for students. "Optimizing STEM Education With Advanced ICTs and Simulations" is an innovative reference source for the latest scholarly research on the integration…
Descriptors: Information Technology, STEM Education, Cooperative Learning, Inquiry
Zhang, Lechen; Nouri, Jalal – International Association for Development of the Information Society, 2018
Due to the increased popularity of tablets in schools, this systematic review examines the literature on tablet-mediated learning attempting to identify how tablets support the emergence of new teaching and learning practices as well as the transformation of existing ones in primary and secondary schools. 39 studies were selected using predefined…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
Dede, Chris; Grotzer, Tina A.; Kamarainen, Amy; Metcalf, Shari – Educational Technology & Society, 2017
Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation, persistence, and flexibility. To accomplish these ambitious goals, the National Research Council (2012) of the United States recommends the use of…
Descriptors: Teaching Methods, Middle School Students, Case Method (Teaching Technique), Vignettes
Rubin, Jim – Journal of Educational Multimedia and Hypermedia, 2013
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
Descriptors: Internet, Problem Solving, Creativity, Computer Uses in Education
Tracey, Monica W.; Joiner, Michael; Kacin, Sara; Burmeister, Jay – Contemporary Educational Technology, 2018
Instructional design focuses on solving problems in a multitude of contexts. As such, designers are investigators, gathering evidence to optimally design solutions to learning problems within the identified context. The challenge described in this case study was the need to create an educational activity to promote interaction and collaboration…
Descriptors: Teaching Methods, Case Studies, Learning Problems, Interdisciplinary Approach
Mazur, Amber D.; Brown, Barbara; Jacobsen, Michele – Canadian Journal of Learning and Technology, 2015
The flipped classroom is an instructional model that leverages technology-enhanced instruction outside of class time in order to maximize student engagement and learning during class time. As part of an action research study, the authors synthesize reflections about how the flipped classroom model can support teaching, learning and assessment…
Descriptors: Technology Uses in Education, Blended Learning, Inquiry, Active Learning
Chiang, Tosti H. C.; Yang, Stephen J. H.; Hwang, Gwo-Jen – Educational Technology & Society, 2014
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Academic Achievement
Wang, Hung-Yuan; Duh, Henry Been-Lirn; Li, Nai; Lin, Tzung-Jin; Tsai, Chin-Chung – Journal of Science Education and Technology, 2014
The purpose of this study is to investigate and compare students' collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and discussion processes were analyzed by content analysis and lag sequential analysis (LSA). Forty…
Descriptors: Cooperative Learning, Inquiry, Student Behavior, Simulated Environment
Lui, Michelle; Slotta, James D. – Technology, Pedagogy and Education, 2014
This article presents the design of an immersive simulation and inquiry activity for technology-enhanced classrooms. Using a co-design method, researchers worked with a high school biology teacher to create a rainforest simulation, distributed across several large displays in the room to immerse students in the environment. The authors created and…
Descriptors: Secondary School Science, Science Instruction, Computer Simulation, Computer Uses in Education
Kolloffel, Bas; Eysink, Tessa H. S.; de Jong, Ton – International Journal of Computer-Supported Collaborative Learning, 2011
Constructing a representation in which students express their domain understanding can help them improve their knowledge. Many different representational formats can be used to express one's domain understanding (e.g., concept maps, textual summaries, mathematical equations). The format can direct students' attention to specific aspects of the…
Descriptors: Concept Mapping, Cooperative Learning, Intuition, Equations (Mathematics)
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