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Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
Annamaria Miranda; Loredana Saliceto – International Journal for Technology in Mathematics Education, 2024
Recent research in mathematics education shows that by exploring the properties of figures and making conjectures, especially through dynamic geometry software, students can better develop their understanding of concepts. Furthermore, comparing different geometric worlds and, within them, different representations enhances Euclidean knowledge. In…
Descriptors: Mathematics Education, Computer Software, Technology Uses in Education, Concept Formation
Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
Müller, Stefan – Journal of Educational Technology Systems, 2023
Lectures and seminars increasingly strive for continuous interactions between learners and the instructor. I study whether the communication program Slack contributes to these goals by analyzing daily activity statistics in methodological and project-based postgraduate courses at an Irish university. Both semester-long courses were taught online…
Descriptors: Computer Mediated Communication, Computer Software, Peer Relationship, Cooperative Learning
Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
Kurelovic, Elena Krelja – International Society for Technology, Education, and Science, 2022
The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male…
Descriptors: Gender Differences, Learning Processes, Undergraduate Students, Information Science Education
Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects