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Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2015), October 24-26, 2015, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by Maynooth University, Ireland, and endorsed by the…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Learning Processes, Expertise
Salsovic, Annette R. – Mathematics Teacher, 2009
A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…
Descriptors: Internet, Web Sites, Inquiry, Lesson Plans
Simpson, G.; Hoyles, C.; Noss, R. – Journal of Computer Assisted Learning, 2006
In this paper, we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models--in the…
Descriptors: Motion, Graphs, Computer Software, Kinetics

Jungck, John R. – Teaching Education, 1991
Input from constructivist scholars and science teachers helps develop future biologists and biology teachers who better understand scientific investigation through their development and use of investigative software, as well as through laboratory and field activities. (SM)
Descriptors: Biology, Computer Uses in Education, Cooperative Learning, Courseware

Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning

Murray, Michael P. – Journal of Economic Education, 1999
Discusses the impact of teaching econometrics, particularly the theoretical aspects, in a computer classroom focusing on the hands-on and discovery learning approaches that computers encourage. Explores the problems that occur when teaching in a computer classroom, such as the increase in course preparation time. Includes reactions by Jeffrey…
Descriptors: Computer Uses in Education, Cooperative Learning, Discovery Learning, Econometrics
Stepien, William J. – 2002
This book introduces third through sixth grade teachers to problem-based learning (PBL), a system for classroom instruction and curriculum development. It combines the PBL system with practice in locating, evaluating, and thinking about information from the Internet. It provides 8 PBL units for use in the classroom, offering instructions for…
Descriptors: Computer Uses in Education, Cooperative Learning, Critical Thinking, Curriculum Development

Smith, Karan B. – Journal of Computers in Mathematics and Science Teaching, 1996
Presents activities which highlight major concepts of linear programming. Demonstrates how technology allows students to solve linear programming problems using exploration prior to learning algorithmic methods. (DDR)
Descriptors: Academic Standards, Algebra, Computer Uses in Education, Cooperative Learning

Peters, Joseph M. – Journal of Educational Computing Research, 1996
A third grade class served as subjects of this study on the use of paired keyboards attached to a single microcomputer as a means to facilitate Internet exploration. A collaborative environment resulted, where students could benefit from the scaffolding provided by computer and Internet resources. (AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Discovery Learning, Educational Resources
Fritz, Megan Lynne – Online Submission, 2005
This ethnographic study investigated how first grade students used handheld computers to learn in collaboration with others throughout the learning process. This research focused specifically on how the use of handheld computers impacts students' learning outcomes and relates to technology standards. A qualitative methodology was used to capture…
Descriptors: Independent Study, Ethnography, Cooperative Learning, Computers
Luciani, Teresa – 2001
This bibliography with 1,273 entries is an updated supplement to the preliminary 1997 bibliography on informal adult learning. It is a useful resource guide for those interested in publications (e.g. academic papers, government reports, grassroots publications) aimed at furthering understanding of how learning and teaching takes place in different…
Descriptors: Active Learning, Adult Education, Adult Learning, Associative Learning