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Saunders, Gary L., II – ProQuest LLC, 2022
This study explores how upper-grade elementary makers' spaces reveal creative thinking and critical thinking in identified and unidentified gifted students. It provides evidence that the situated learning context of makers' spaces elicit high-level motivation through constructionist practices and 21st century learning processes that leads to…
Descriptors: Elementary Education, Shared Resources and Services, Creative Thinking, Critical Thinking
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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Yao Lu; Ning Ma; Wen-Yu Yan – International Journal of Educational Technology in Higher Education, 2024
In the area of online teacher training, asynchronous collaboration faces several challenges such as limited learner engagement and low interaction quality, thereby hindering its overall effectiveness. Drawing on social comparison theory, providing social comparison feedback to teacher-learners in online asynchronous collaborative learning offers…
Descriptors: Feedback (Response), Electronic Learning, Asynchronous Communication, Teacher Education
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Tran, Van Dat; Nguyen, Thi My Loc; Van De, Nguyen; Soryaly, Chau; Doan, My Ngoc – International Journal of Higher Education, 2019
The present study investigates the effects of cooperative learning on learning strategies of 72 second-year Vietnamese higher education students toward the Research Methods in Education course over a nine-week course. These students were divided into two matched groups of 36 to be taught by the same lecturer. In the control group, cooperative…
Descriptors: Cooperative Learning, Learning Strategies, Metacognition, Foreign Countries
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Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
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Alrayah, Hassan – English Language Teaching, 2018
This research-paper aims at examining the effectiveness of cooperative learning activities in enhancing EFL learners' fluency. The researcher has used the descriptive approach, recorded interviews for testing fluency as tools of data collection and the software program SPSS as a tool for the statistical treatment of data. Research sample consists…
Descriptors: Teaching Methods, Cooperative Learning, Learning Activities, Oral Language
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Cukurbasi, Baris; Kiyici, Mubin – Educational Technology & Society, 2018
The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…
Descriptors: High School Students, Student Attitudes, Grade 10, Problem Based Learning
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Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
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Tran, Van Dat – International Journal of Higher Education, 2019
The present study examines the impacts of cooperative learning on the motivation for 72 second-year Vietnamese higher education students in the Research Methods in Education over the nine-week course. Seventy-two students were allocated into two smaller groups of 36 students. The same lecturer was assigned to teach these two groups of students.…
Descriptors: Cooperative Learning, Learning Motivation, College Students, Foreign Countries
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Sierra, Egoitz; Minguez, Rikardo; Solaberrieta, Eneko; Goikoetxea, Nestor; Iturrate, Mikel – Engineering Design Graphics Journal, 2019
This article shows the benefits of active learning compared to traditional learning. It proves the importance of a fruitful discussion between peers. It is a sample of methodological change with no curricular change. It also shows the overall satisfaction of the students, who achieved an equal or better academic performance than the students in…
Descriptors: Foreign Countries, Engineering Education, College Freshmen, Active Learning
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Zhong, Baichang; Liu, Xiaofan; Huang, Yu – Journal of Educational Computing Research, 2023
Robotics Education (RE) is viewed as a tool to narrow the gender gap in STEM fields, especially for promoting girls' learning. As an emerging and potential model in RE, Pair Learning (PL) is different from Individual Learning (IL), which is impacted by many factors. Among them, social factors need to be further explored. Therefore, this study…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Control Groups
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Blanco, Teresa; Casas, Roberto; Manchado-Pérez, Eduardo; Asensio, Ángel; López-Pérez, Jose M. – International Journal of Technology and Design Education, 2017
In the context of the evolving Internet, a balance between technological advances and meaning change is crucial to develop innovative and breakthrough "connected electronics" that enable the Internet of Things. Designers and technologists are key enablers of this process respectively, ensuring adequate users' needs and technology…
Descriptors: Interdisciplinary Approach, Technological Literacy, Innovation, Electronics
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Zarzour, Hafed; Sellami, Mokhtar – Innovations in Education and Teaching International, 2018
In this study, a collaborative annotation approach based on Linked Data technology (CAALDT) is proposed for improving students' learning. An experiment was conducted to evaluate the effectiveness of the proposed approach by comparing the learning performance of the students who learned with CAALDT and those who learned with the conventional…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Student Attitudes
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