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Katherine A. LaFlamme – Discover Education, 2025
This study investigates how integrating Reddit into academic environments can enhance authentic learning experiences and strengthen information literacy skills. As a crowdsourced platform with diverse communities, Reddit provides access to a wide range of perspectives, hard-to-reach populations, and both qualitative and quantitative insights.…
Descriptors: Social Media, Authentic Learning, Information Literacy, Assignments
Cheng, Lu; Li, Yanyan; Su, You; Gao, Lei – Assessment & Evaluation in Higher Education, 2023
Conceptualising peer assessment as a dialogue is expected to bring many benefits for learners. However, open-ended dialogue still faces many challenges in learning effectiveness because superficial feedback contents, resistance to critical thinking and distrust of peers' assessments may negatively affect learners' performance in their…
Descriptors: Dialogs (Language), Feedback (Response), Peer Evaluation, Critical Thinking
Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
Johnson, Kristen C.; Sabel, Jaime L.; Cole, Judith; Pruett, Christin L.; Plymale, Ruth; Reyna, Nathan S. – Biochemistry and Molecular Biology Education, 2022
The need for changing how science is taught and the expansion of undergraduate research experiences is essential to foster critical thinking in the Natural Sciences. Most faculty research programs only involve a small number of upper-level undergraduate students each semester. The course-based undergraduate research experience (CURE) model enables…
Descriptors: Undergraduate Students, College Science, Science Education, Science Instruction
Stevens, Mark – Journal of Online Learning Research, 2020
Blended learning has been touted to have substantial benefits for both teachers and learners. Enacting blended instruction with students provides data and other information sources to support teacher reflection. However, reflective accounts from practicing teachers in these blended environments are missing from research literature. With these…
Descriptors: Blended Learning, Teaching Methods, Reflective Teaching, Metacognition