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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
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Shannon Hogan; Juanita Urban-Rich – Journal of Geoscience Education, 2025
The goal of this research was to test the effectiveness of a new science curriculum focused on increasing awareness and knowledge of microplastic pollution in middle school students. The curriculum utilized three teaching methods including lectures, object-mediated learning, and peer collaboration to enhance student engagement and learning. The 84…
Descriptors: Middle School Students, Plastics, Pollution, Science Education
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Kristina Areskoug Josefsson; Gerd Hilde Lunde – Learning Organization, 2025
Purpose: Sexual health is insufficiently addressed in health care and higher education, which can lead to lower quality of life and negative health outcomes. To improve the situation, it is necessary to address both the needs of patients and professionals and collaboratively engage in finding sustainable solutions. The purpose of this paper is to…
Descriptors: Health Education, Sexuality, Graduate Study, Electronic Learning
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K. P. J. Fortuin; Judith T. M. Gulikers; Nynke C. Post Uiterweer; Carla Oonk; Cassandra W. S. Tho – European Journal of Engineering Education, 2024
The competence to work together and co-create with others outside one's own scientific domain, culture or professional practice is a critical competence for engineers to respond to global challenges. In this context, boundary crossing (BC) competence is crucial. We reflect on a university-wide participatory action research educational innovation…
Descriptors: Learning Trajectories, Engineering Education, Cooperative Learning, Interdisciplinary Approach
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Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
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Hills, Melissa – Biochemistry and Molecular Biology Education, 2023
Team-Based Learning (TBL) can be easily applied to different learning outcomes in various courses. This approach builds community and provides peer support for students in both in-person and online learning environments. When used for formative assessment, it can promote student learning while reducing the quantity of grading for instructors. Five…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Curriculum Development
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Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
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Yoon-Sung Choi – Asia-Pacific Science Education, 2024
The purpose of this study is to propose a "modified novelty space" model for learning in virtual geological field trips. To do so, three field sites in Busan National Geopark were selected to explore geological characteristics. VR-based virtual field trips (VFTs) were developed for participation. These VFTs consisted of basic, plus, and…
Descriptors: Foreign Countries, Geology, Computer Simulation, Field Trips
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Xie Qiuxia; Nirat Jantharajit; Sarit Srikhao – Asian Journal of Contemporary Education, 2024
The study investigates the impact of a blended teaching approach combining Cooperative and Project-Based Learning (CPBL) on the critical thinking abilities and learning efficiency of vocational nursing students, aiming to determine its effectiveness compared to traditional teaching methods. The study employed an experimental design, involving…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Cooperative Learning
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Liu, Chunhong; Zhang, Jieyu; Zhang, Haoyang; Li, Xiaoniu; Zhang, En – International Journal of Information and Communication Technology Education, 2023
Using the educational knowledge graph to express the logical characteristics of knowledge, this paper takes project-driven learning in the teaching of "Information Technology in Secondary Schools" as an example and studies the group cooperative teaching mode based on the educational knowledge graph. The relationship between knowledge…
Descriptors: Cooperative Learning, Knowledge Level, Graphs, Student Projects
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Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
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Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
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Gavin Tierney; Rochelle Urban; Gina Olabuenaga; Courtney Paulger – Lucas Education Research, George Lucas Educational Foundation, 2022
Project-based learning (PBL) is an inquiry-based approach that aims to engage students in challenging, active, and meaningful experiences connected to the world outside the classroom (Baines et al., 2021a). Project-based learning can improve student performance on traditional measures of academic achievement, build social and emotional learning…
Descriptors: Active Learning, Student Projects, Curriculum Design, Curriculum Development
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