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Rees Lewis, Daniel G.; Carlson, Spencer E.; Riesbeck, Christopher K.; Gerber, Elizabeth M.; Easterday, Matthew W. – Journal of Engineering Education, 2023
Background: To create design solutions experienced engineering designers engage in expert iterative practice. Researchers find that students struggle to learn this critical engineering design practice, particularly when tackling real-world engineering design problems. Purpose/Hypothesis: To improve our ability to teach iteration, this study…
Descriptors: Engineering, Design, Coaching (Performance), Problem Based Learning
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Bae, Haesol; Feng, Chen; Glazewski, Krista; Hmelo-Silver, Cindy E.; Chen, Yuxin; Mott, Bradford W.; Lee, Seung Y.; Lester, James C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
Because implementing and orchestrating collaborative problem-based learning (PBL) in K-12 classrooms requires teachers to manage multiple activities and access various teaching resources at the same time, this is an exceptionally complex task for designers to develop tools for orchestration support as well as for teachers to coordinate. The aim of…
Descriptors: Cooperative Learning, Problem Based Learning, Elementary Secondary Education, Teacher Attitudes
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Andrews, Deborah C. – Business and Professional Communication Quarterly, 2022
Design thinking, broadly understood as an organizational and entrepreneurial process aimed at innovative problem solving, has been productively incorporated by scholar-teachers in rhetoric, writing studies, and technical communication. Business communication offers similar opportunities. After briefly explaining design thinking and reviewing…
Descriptors: Curriculum Development, Business Communication, Business Administration Education, Problem Based Learning
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Mangione, Katherine A.; Harmon, Shannon E. – International Journal of the Whole Child, 2022
Problem-Based Learning (or PBL) is a teaching style that pairs beautifully with science and social studies. PBL allows students to drive their learning, providing autonomy to choose topics or issues that interest them. It scaffolds the development of desirable 21st century skills: collaboration, critical thinking, communication, creativity,…
Descriptors: Childrens Literature, Problem Based Learning, Teaching Methods, Elementary School Students
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Sisman, Burak; Kucuk, Sevda; Ozcan, Neslihan – Journal of Computer Assisted Learning, 2022
Background: Educational robotics (ER) is a means of teaching technology and engineering to students that offers an active learning environment by encouraging them to create meaningful and unique products. ER also gives students the opportunity to work collaboratively. Objectives: In this study, elementary school students' behavioral patterns were…
Descriptors: Elementary School Students, Student Behavior, Behavior Patterns, Cooperative Learning
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Dolmans, Diana H. J. M. – Advances in Health Sciences Education, 2019
Many educational institutions in higher education switched to problem-based learning (PBL) in the last 5 decades. Despite its' successful implementation worldwide, many institutions still encounter problems in their daily teaching practices that limit deep learning in students. This raises the question: How else can we look at PBL practice and…
Descriptors: Problem Based Learning, Higher Education, Teaching Methods, Cooperative Learning
Executive Office of the President, 2022
While much work has been done to promote and advance convergence education over the past decade, a distinct and common framework is beneficial to the concept of convergence education being adopted and universally recognized. Therefore, based on extensive literature review and stakeholder engagement, the IWGC developed a definition and overarching…
Descriptors: Interdisciplinary Approach, STEM Education, Educational Practices, Science and Society
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Bridges, Susan M.; Hmelo-Silver, Cindy E.; Chan, Lap Ki; Green, Judith L.; Saleh, Asmalina – International Journal of Computer-Supported Collaborative Learning, 2020
Problem-based learning (PBL) designs are addressing the demands and potentials of an information-saturated era where accessing inquiry resources and new information is reconfiguring tutor-facilitated dialogues. Unclear is how incorporation of CSCL tools and the rich digital multimodal resources they collaboratively access and generate are…
Descriptors: Problem Based Learning, Computer Assisted Instruction, Cooperative Learning, Higher Education
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Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
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Oliver, Kendra H.; Ehrman, Jonathan D.; Marasco, Christina C. – International Journal of STEM Education, 2019
Background: Many undergraduate students majoring in science, technology, engineering, and mathematics (STEM) fields lack experience in collaborative thinking, limiting their effectiveness as they enter careers in academic and industrial environments. The SyBBURE Searle Undergraduate Research Program has incorporated a team-based design component…
Descriptors: Skill Development, Teamwork, Undergraduate Students, STEM Education
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DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
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