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Showing 1 to 15 of 229 results Save | Export
Tanya Venee Stitt – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how high school teachers describe problem-based learning as an instructional model for student learning in various academic disciplines in the United States. The research was grounded in constructivist learning theory and Problem-based learning (PBL). The study addressed two research…
Descriptors: High School Teachers, Teacher Attitudes, Problem Based Learning, Instructional Design
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Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
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Christian Siregar; Murty Magda Pane – International Society for Technology, Education, and Science, 2024
One of the latest learning models developed by Bina Nusantara (BINUS) University is Project Based Learning (PBL). The main theoretical basis used in this research is Dewey's theory. This research aims to describe the teamwork of BINUS students who apply the PBL model in learning activities. Does engagement occur in the work team? Does engagement…
Descriptors: Teaching Methods, Active Learning, Student Projects, Learner Engagement
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Megan Goeke; David DeLiema – Educational Technology Research and Development, 2024
Agency is a core pedagogical goal of the maker education movement. However, there are still many unknowns about how agency is identified in maker settings. To document maker educator professional visions of agency, we conducted video-cued interviews with eleven U.S-based maker educators using video clips of families making in a drop-in…
Descriptors: Professional Autonomy, Museums, Shared Resources and Services, Cooperative Learning
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Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
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Chulapol Thanomsing; Priya Sharma – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Social media are increasingly being used in teaching and learning in higher education. This paper aims to explore multiple case studies to better understand how instructors decide to incorporate social media into learning. Design/methodology/approach: This qualitative case study used the technology acceptance model (TAM) to explore five…
Descriptors: Teaching Methods, Teacher Attitudes, Cooperative Learning, Technology Uses in Education
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Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
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Morena, Matthew A.; Smith, Michael D. – PRIMUS, 2023
The Euclidean Discus Toss is an active and tactile learning activity that models the extended Euclidean algorithm with a frisbee relay. The extended Euclidean algorithm involves both iterative and recursive programming and is regularly taught throughout the mathematics and computer science curricula. The Euclidean Discus Toss invites students to…
Descriptors: Active Learning, Algorithms, Educational Objectives, Mathematics Skills
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Nadia Wall; Jillee A. Walter; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic highlighted the need for and value of delivering high quality online learning experiences. Engaging students in an online environment poses unique challenges, such as cultivating a community of shared learning, encouraging student buy-in, and focusing student attention, which may be more easily achieved in an in-person…
Descriptors: Electronic Learning, Learning Experience, Educational Quality, Instructional Design
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Ina Zaimi; Daisy B. Haas; Matthew J. Silverstein; Ginger V. Shultz – Chemistry Education Research and Practice, 2024
Graduate teaching assistants (GTAs) hold a unique positionality as instructors and research mentors to undergraduate students, research mentees to faculty members, and employees to an institution. With limited pedagogical training and teaching resources, the enactment of planned teaching activities and learning resources may be influenced by how…
Descriptors: Teaching Assistants, Chemistry, Science Instruction, Teaching Methods
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Daniela G. L. Terson de Paleville; Staci W. Saner – Advances in Physiology Education, 2024
Benjamin Bloom published his "Taxonomy of Educational Objectives: Handbook I: Cognitive Domain" in 1956 (New York: David McKay, Co.) to help educators develop learning objectives for teaching. Several modifications have been made since then to adapt Bloom's taxonomy to various uses and disciplines (Crowe A, Dirks C, Wenderoth MP.…
Descriptors: Active Learning, Teamwork, Science Instruction, Taxonomy
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Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
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Jason K. Y. Chan; Peggy M. L. Ng – Education and Information Technologies, 2024
With the increasing usage of digital technologies, online collaborative learning is becoming popular in institutions. However, comprehensive factors (e.g. technological factors, collaboration factors and psychological factors) affecting the effectiveness of online collaborative learning are understudied. Thus, both the online collaboration…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Instructional Effectiveness
Stephanie F. George – ProQuest LLC, 2023
This dissertation argues for the importance of prioritizing the student experience in music theory discourse, both in teaching practice and content. To achieve this, a student centered curriculum and methodology are proposed, using learning objectives that align with student experiences. The concept of music literacy is defined as the sum of…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Taxonomy, Student Centered Learning
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Lake, Danielle; Lowen, Aaron; Moretto, Kristin; Youker, Brandon W. – Michigan Journal of Community Service Learning, 2021
This study examines the post-course impact of community-based learning (CBL) on undergraduate students enrolled in a CBL course from one of four undergraduate degree programs at a large, public university. Mixed methods analysis of survey and interview data show that CBL experiences supported holistic development for students, including in the…
Descriptors: Undergraduate Students, Service Learning, Outcomes of Education, Student Development
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