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Rapeepan Ponsawad; Autthapon Intasena – Higher Education Studies, 2025
The purpose of the study was to examine the effectiveness of multimedia integrated CIRC learning management plan on grade 2 students' spelling ability. The research employed a one-group experimental design in which a learning management plan based on CIRC principles, with the integration of multimedia, was used as the main intervention. The…
Descriptors: Spelling, Grade 2, Cooperative Learning, Multimedia Materials
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Adam, Gregory Michael – Journal of Inquiry Based Activities, 2021
This study introduces a learning activity that was designed based on two student-centered approaches to education: inquiry-based learning and multi-disciplinary education. Twenty-four second grade students participated in the study. The activity integrates geography, English, and technology and offers students opportunities for inquiry-based…
Descriptors: Interdisciplinary Approach, Active Learning, Learning Activities, Grade 2
Leslie Barger – ProQuest LLC, 2024
The perceptions of Tennessee educators who successfully implemented blended learning in their classrooms were the main focus of this phenomenological study. Blended learning is a modality that uses stations which consist of a teacher-led station, an online station, and an off-line station. Teachers work in small groups with students while others…
Descriptors: Teacher Attitudes, School Districts, Blended Learning, Teaching Methods
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Fish, Lesenia R.; Hildebrand, Lindsey; Chernyak, Nadia; Cordes, Sara – Child Development, 2023
Games are frequently used to promote math learning, yet the competitive and collaborative contexts introduced by games may exacerbate gender differences. In this study, 1st and 2nd grade children in the U.S. (ages 5-8; N = 274; 70% White, 15% Asian, 2% Black, 1% Native American, 14% mixed or other race; 17% Hispanic) played either a competitive,…
Descriptors: Mathematics Achievement, Mathematics Education, Competition, Cooperative Learning
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
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Amber Simpson; Jing Yang; Adam Maltese – Journal of Pre-College Engineering Education Research, 2024
Research has consistently highlighted the importance of promoting child-parent interactions. In this essay, we describe the development of MAKEngineering kits that provide collaborative learning experiences for children in Grades 2-6 to engage in engineering design tasks with members of their families in their home environment. First, we present…
Descriptors: Instructional Design, Engineering Education, Cooperative Learning, Elementary School Science
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Danish, Joshua A.; Enyedy, Noel; Saleh, Asmalina; Humburg, Megan – International Journal of Computer-Supported Collaborative Learning, 2020
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective phenomenon where coordination between and across…
Descriptors: Learning Processes, Human Body, Cooperative Learning, Elementary School Students
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Dunn, Robin J. – Journal of Teaching in Physical Education, 2022
Purpose: In a Teaching Personal and Social Responsibility (TPSR) program, Hellison noted that transferring responsibility values to areas beyond the gym was the most important aspect of a responsibility-based program. The purpose of this study was to examine how the use of guided discovery strategies in a TPSR program impacts and promotes how…
Descriptors: Responsibility, Social Responsibility, Values, Transfer of Training
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Parks, Melissa – Science and Children, 2020
Model Eliciting Activities (MEAs) are pedagogical approaches that allow teachers to integrate multiple subjects into creative multi-day learning experiences that captivate students' curiosity and engage them in real-life problem solving. MEAs are known in the fields of mathematics and engineering (Gilat and Amit 2014), but despite their ability to…
Descriptors: Elementary School Students, Grade 2, Teaching Methods, Learning Activities
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Jonathan Yogi; Youngkyun Baek; Jesús Trespalacios – Computers in the Schools, 2024
This study investigated the impact of group interactions and structure, specifically gender, on achievement in elementary robotics classes. The research involved 103 's-grade (satisfactory grade)' students, using a mixed methods embedded design to observe interactions, conduct a robotics assessment, and analyze the data. Group processing, positive…
Descriptors: Elementary School Students, Robotics, Group Activities, Cooperative Learning
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DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
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Coffey, Debra – Journal of Invitational Theory and Practice, 2021
Invitational Education theory and metaphorical metacognition were synthesized in this longitudinal qualitative study as students explored the impact of experiential learning. During university literacy courses for pre-service teachers, multimodal instruction was used to augment the impact of metaphorical metacognition. Participants discussed their…
Descriptors: Metacognition, Figurative Language, Educational Theories, Longitudinal Studies
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Melissa McKinney-Lepp; Simranjeet Kaur; Diane R. Collier – Reading Teacher, 2024
Children in a grade two/three classroom co-designed photographs of each other's important family objects to develop critical empathy and better understand their peers' home cultures. They engaged in visual critical literacy practices. The paper provides a narrative of what happened and a framework for creative collaborative pedagogy.
Descriptors: Photography, Visual Aids, Grade 2, Grade 3
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Romero-Ivanova, Christina – Higher Education Studies, 2022
This article discusses findings from the qualitative research study which was conducted at a K-12 parochial school in Midwestern city. The study was conducted to understand how first and second graders who were located in one particular educational setting, with reading levels that ranged from low to high in a split classroom, made meanings from…
Descriptors: Religious Schools, Grade 1, Grade 2, Reading Comprehension
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Katherine E. Frye; Christopher J. Anthony; Pui-Wa Lei; Kyle D. Husmann; James C. DiPerna – Child Development, 2025
Social skills are dynamic developmental constructs typically measured using assessments developed via cross-sectional methods. The measurement model of derivatives (MMOD), a factor analytic approach targeting individual growth trajectories, was used to evaluate the longitudinal factor structure of the Social Skills Improvement System--Rating…
Descriptors: Interpersonal Competence, Rating Scales, Factor Analysis, Longitudinal Studies
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