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Scholz, Kyle W.; Komornicka, Jolanta N.; Moore, Andrew – Teaching & Learning Inquiry, 2021
This paper analyzes the development and implementation of a game-based learning course design framework. Drawing inspiration from task-based learning, the framework is structured around four core gamified elements: narrative assignment design; learner discovery; team-based collaboration and competition; and choice through quests. The intended goal…
Descriptors: Game Based Learning, History Instruction, College Instruction, Learner Engagement
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Ryoo, Ji Hoon; Tai, Robert H.; Skeeles-Worley, Angela D. – Research in Science Education, 2020
In longitudinal studies, measurement invariance is required to conduct substantive comparisons over time or across groups. In this study, we examined measurement invariance on a recently developed instrument capturing student preferences for seven instructional strategies related to science learning and career interest. We have labeled these seven…
Descriptors: Guidelines, Longitudinal Studies, Comparative Analysis, Error of Measurement
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King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Isbell, Rebecca – 1995
Young children are active learners who touch, feel, experiment, and create. Learning centers are designed to relate to their world of active learning and to encourage their involvement, thereby enhancing development of choice making, oral language, creativity, social skills, responsibility, and understanding of symbols. This book includes…
Descriptors: Active Learning, Classroom Techniques, Cooperative Learning, Discovery Learning
Suomala, Jyrki; Alamaki, Ari; Alajaaski, Jarkko – 2000
The goals of this study were to investigate problem-solving in a context that requires a rich interaction among social, motivational, and cognitive processes and to compare the effects of the mediated and discovery models of learning on students' problem-solving processes in the complex technology-based learning environment. Subjects were 88…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Discovery Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers