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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Xuyang Chen; Nirat Jantharajit; Phichittra Thongpanit – Journal of Education and Learning, 2025
Purpose: This study aims to evaluate the effectiveness of combining Collaborative Learning (CL) and Task-Based Learning Teaching (TBLT) in enhancing vocational students' analytical reading ability and writing skills. Method: Conducted at a vocational college in southern China, the study involved 192 students divided into an experiment group (n=25)…
Descriptors: Cooperative Learning, Career and Technical Education, Foreign Countries, Experiential Learning
Jessica Garizurieta-Bernabe; Rosaley Prakaschandra – Active Learning in Higher Education, 2025
International Collaborative Online Learning (COIL) is a term that describes virtual mobility experiences that are integrated into the formal curriculum to give students the chance to interact with peers at international universities in specific learning activities, while also developing intercultural, professional, and digital skills. The…
Descriptors: Cooperative Learning, Electronic Learning, International Programs, Foreign Countries
Zola Chi-Chin Lai – International Journal of Adult Education and Technology, 2025
This study examined the impact of a blended teaching approach versus traditional instruction on listening comprehension and strategy use among EFL students in a Taiwanese university. Using a quasi-experimental design, 103 low-intermediate students were divided into experimental (n=52) and control (n=51) groups over 18 weeks. The experimental group…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, English (Second Language)
Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
Eugene Kwasi Gyekye – Education and Information Technologies, 2025
This qualitative study explores middle school students' perceptions of effective online learning pedagogies. I draw on eight semi-structured interviews with two students, 12 interviews with teacher participants, ongoing, open-ended ethnographic interviews with students and teachers, student artifacts, and field notes from over 300 h of synchronous…
Descriptors: Instructional Effectiveness, Teaching Methods, Electronic Learning, Middle School Students
Meruyert Seitova; Ziyoda Khalmatova – Turkish Online Journal of Distance Education, 2025
The study's purpose is to reveal the implementer's opinions toward the use of the Station Rotation Model (SRM) of blended learning, in terms of features, challenges and effectiveness of the model including further implementation and suggestions for the station rotation model. A mixed research approach was conducted using qualitative data analysed…
Descriptors: Learning Centers (Classroom), Teaching Methods, Blended Learning, English (Second Language)
Alice Barana; Antonino Cambria; Marina Marchisio Conte; Enrico Spinello – International Association for Development of the Information Society, 2024
As innovative activities and methodologies bloom in the panorama of education, three areas of particular interest in the security and defence education field are collaborative learning, blended learning, and internationalisation. These elements are the pillars of Blended Intensive Programmes (BIPs), short mobility activities that combine…
Descriptors: Blended Learning, Cooperative Learning, Global Approach, Learning Activities
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Zhang, Minglei – Communication Teacher, 2023
The increasing popularity of the team-based learning (TBL) approach signifies how much the student-centered learning environment contributes to the effectiveness of teaching. Given the need to establish an agreement for groups to communicate their visions for collaborative efforts within the teamwork, this activity provides a basic communicative…
Descriptors: Cooperative Learning, Learning Experience, Instructional Effectiveness, Communication (Thought Transfer)
Aaron Christian Wenger – ProQuest LLC, 2024
Contemporary education research seeks causal inferences in order to guide policy and practice. Often well-controlled quasi-experimental and experimental designs are used as they are very useful for supporting and contextualizing causal inferences. Nevertheless, individual studies, even high-quality, resource-intensive randomized controlled trials,…
Descriptors: Science Education, Educational Research, Concept Mapping, Teaching Methods
Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Narintra Mingolo – Higher Education Studies, 2024
This research is a quasi-experimental study with the following objectives: 1) To examine the effectiveness of cooperative learning activities using the TAI technique combined with activity-based learning on the topic of congruence for students at Roi Et Rajabhat University, aiming to achieve the 75/75 efficiency criterion. 2) To compare…
Descriptors: Cooperative Learning, Learning Activities, Active Learning, Problem Based Learning
Paolo Casari; Sabrina Maniero; Andrea Rosani; Federica Picasso; Anna Serbati – IEEE Transactions on Education, 2025
Contribution: An innovative teaching experience carried out at the University of Trento using team-based learning (TBL) in a large computer networks class. The impact of TBL on the students' learning and satisfaction was investigated. Background: Active learning pedagogies, including TBL, play an important role in enhancing higher-order cognitive…
Descriptors: Cooperative Learning, Teamwork, Computer Networks, Student Attitudes