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Shan Li; Xiaoshan Huang; Lijia Lin; Fu Chen – British Journal of Educational Technology, 2024
Upvotes serve important purposes in online social annotation environments. However, limited studies have explored the influential factors affecting peer upvoting in online collaborative learning. In this study, we analysed the factors influencing students' upvotes received from their peers as 91 participants utilized Perusall, an online social…
Descriptors: Documentation, Internet, Computer Mediated Communication, Peer Relationship
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Xin Li; Wanqing Hu; Yanyan Li – Educational Technology Research and Development, 2025
Collaboration scripts are widely employed in online collaborative learning to enhance student engagement and facilitate collaboration. However, the optimal level of scripting remains a subject of debate. This study aims to address this issue by designing and developing different types of collaborative scripts implemented through conversational…
Descriptors: Artificial Intelligence, Scripts, Learner Engagement, Electronic Learning
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Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
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Eryilmaz, Evren; Thoms, Brian; Ahmed, Zafor; Lee, Kuo-Hao – Education and Information Technologies, 2021
As asynchronous online discussions gain a broader usage due to the COVID-19 epidemic, the need for understanding of students' ideas from unstructured textual data becomes more pressing. In this experimental study, we examine the effects of recommendations on message quality and community formation from voluminous online discussions. Drawing on…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Cooperative Learning, Learning Analytics
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Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren – International Journal of Game-Based Learning, 2025
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these…
Descriptors: Video Games, Cooperative Learning, Interaction, Children
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Wilkins, Stephen; Butt, Muhammad Mohsin; Hazzam, Joe; Marder, Ben – International Journal of Educational Management, 2023
Purpose: Breakout rooms are commonly used by lecturers as a means to achieve collaborative learning in online lessons. Although breakout rooms can be effective at encouraging student engagement, interaction and learning, many students dislike being forced to interact with peers, and for some students, it can lead to feelings of anxiety and stress.…
Descriptors: Cooperative Learning, Computer Mediated Communication, Electronic Learning, Online Courses
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Huang, Yan – College Student Journal, 2021
Higher education institutions are increasingly offering online courses, forcing a growing number of faculty members, who are accustomed to the traditional face-to-face method of teaching, to adapt to the rigors of the new technology. Although students demonstrate more positive attitudes and superior academic performance when engaging in highly…
Descriptors: Undergraduate Students, Online Courses, Health Promotion, Electronic Learning
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Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
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Biasutti, Michele; Concina, Eleonora – British Journal of Music Education, 2021
This pilot study analysed the learning strategies of advanced students and professional electroacoustic composers engaged in creating new musical pieces through online collaboration. The participants were divided into three groups and interacted in a virtual setting using synchronous (chat and Skype) and asynchronous tools (forum, compositional…
Descriptors: Music Education, Musical Composition, Computer Mediated Communication, Cooperative Learning
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Ferreira, Deller James; Melo, Tatiane F. N.; Berretta, Luciana Oliveira – International Journal of Information and Communication Technology Education, 2021
Previous research points that computer-supported collaborative learning is an educational approach that suits blind students, because they have high verbal capacity. The authors believe that both sighted and blind students may gain from knowledge sharing, transactions on collaborative tasks, and being aware of distinct cognitive aspects, ideas,…
Descriptors: Blindness, Computer Graphics, Computer Mediated Communication, Cooperative Learning
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Magon, Juss Kaur; Shore, Bruce M. – International Journal for Talent Development and Creativity, 2022
This descriptive case study explored the presence of a community of inquiry among 4492 secondary learners enrolled in four asynchronous online discussion forums over a full year. The forums (Ethics and Philosophy, Reading, Astronomy and Space, and General Debates, among others not studied) were external to the students' schools across England. The…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Communities of Practice, Reading
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Ouyang, Fan – Journal of Educational Computing Research, 2021
Sharing the same philosophy of "relations matter" with computer-supported collaborative learning (CSCL), social network analysis (SNA) has become a common methodology in the CSCL research. In this research, I use SNA methods from "relational ties," "network modes," and "integrated methods" perspectives to…
Descriptors: Social Networks, Cooperative Learning, Electronic Learning, Online Courses
Qi Liu – ProQuest LLC, 2021
Informed by sociocultural theories, collaborative writing (CW), a writing activity that involved two or more writers who share and exchange knowledge and negotiate decision-making to complete a single written text (Storch, 2002, 2013), has been found to benefit the second language (L2) students' language learning by a substantial body of empirical…
Descriptors: Asynchronous Communication, Synchronous Communication, Cooperative Learning, Chinese
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Z., Zayapragassarazan; Chacko, Thomas V. – Malaysian Online Journal of Educational Technology, 2020
This report presents the compilation of interaction analysis of a month long online discussion that supplemented regular FAIMER fellowship programme for health professional teachers. Online discussion forums are considered as an effective means and if conducted using appropriate protocols and activities will help learners to share and gain…
Descriptors: Cooperative Learning, Discussion Groups, Computer Mediated Communication, Interaction
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Ing, Huang Chwei; Yahaya, Noraffandy; Laxman, Kumar; Al-Rahmi, Waleed Mugahed – Journal of Educational Technology, 2020
The purpose of this research is to investigate the learners' interaction patterns when integrating a Collaborative Metacognitive Community (CMC) model within asynchronous text-based online learning in order to enhance their Higher Level Thinking Skills (HLTS). Message postings and reflective journals were extracted from learners' contributions and…
Descriptors: Interaction, Asynchronous Communication, Electronic Learning, Metacognition
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