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Showing 1 to 15 of 701 results Save | Export
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Shan Li; Xiaoshan Huang; Lijia Lin; Fu Chen – British Journal of Educational Technology, 2024
Upvotes serve important purposes in online social annotation environments. However, limited studies have explored the influential factors affecting peer upvoting in online collaborative learning. In this study, we analysed the factors influencing students' upvotes received from their peers as 91 participants utilized Perusall, an online social…
Descriptors: Documentation, Internet, Computer Mediated Communication, Peer Relationship
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Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
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Haixiao Dai; Phong Lam Nguyen; Cat Kutay – Interactive Technology and Smart Education, 2024
Purpose: Digital learning systems are crucial for education and data collected can analyse students learning performances to improve support. The purpose of this study is to design and build an asynchronous hardware and software system that can store data on a local device until able to share. It was developed for staff and students at university…
Descriptors: Foreign Countries, Cooperative Learning, Rural Schools, Asynchronous Communication
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Jill Castek; Tyler H. J. Frank – Adult Literacy Education, 2025
This research digest addresses digital health literacies, demonstrating the important role that adult basic education instructors can play in supporting learners to adapt to a changing digital world. This review is structured by first examining the relationship between the internet and health. The report then discusses the digital health…
Descriptors: Adult Education, Adult Educators, Internet, Information Technology
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Nungu, Leonard; Mukama, Evode; Nsabayezu, Ezechiel – Education and Information Technologies, 2023
This study aims to investigate how online collaboration can support the learning of science, technology, engineering, and mathematics (STEM) in higher education. Empirical data were collected from 88 postgraduate students studying at the African Centre of Excellence for Innovative Teaching Learning Mathematics and Science (ACEITLMS) using online…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Mathematics Education
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Arslantas, Tugba Kamali; Gul, Abdulmenaf – Education and Information Technologies, 2022
Both for new higher education students and especially for individuals with visual impairment (VI), becoming digitally literate is a necessity in order to be able to fully participate in society and to overcome certain educational barriers. This study explores the digital literacy (DL) skills of university students in Turkey with VI, along with the…
Descriptors: College Students, Technological Literacy, Visual Impairments, Students with Disabilities
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Xu, Yaqian; Du, Junlei – Canadian Journal of Learning and Technology, 2022
The network is a key concept which has been highly valued in connectivism. Research about the static characteristics of social networks in connectivist learning has been carried out in recent years, however, little knowledge exists regarding the principles of network evolution from a dynamic perspective. This article chose the first connectivist…
Descriptors: Social Networks, Network Analysis, MOOCs, Internet
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Taylor, Julie L.; Blevins, Maria – Communication Teacher, 2020
Students are often inseparable from Internet and streaming services through various technologies. This reality invites instructors to think about nuanced ways of employing technologies to engage students through both consumption and production of media in classrooms. Our assignment uses the modality of podcasts to encourage critical thinking and…
Descriptors: Communication (Thought Transfer), Audio Equipment, Information Dissemination, Internet
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Pee, L. G. – Studies in Higher Education, 2020
Ill-structured problem solving is widely believed to promote learning in higher education but its multiplicity (i.e. multiple solutions and evaluation criteria) is often seen as a challenge to manage. This study shows that the multiplicity can be managed as well as leveraged to enhance learning effectiveness through online co-creation. Three…
Descriptors: Instructional Effectiveness, Problem Solving, Learning Activities, College Students
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Benita, Francisco; Virupaksha, Darshan; Wilhelm, Erik; Tunçer, Bige – Smart Learning Environments, 2021
This paper proposes an Internet of Things device (IoT)-based ecosystem that can be leveraged to provide children and adolescent students with STEM educational activities. Our framework is general and scalable, covering multi-stakeholder partnerships, learning outcomes, educational program design and technical architecture. We highlight the…
Descriptors: Data Use, STEM Education, Technology Integration, Internet
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Ginger Killian; Todd McClure; Scott Smith – Marketing Education Review, 2024
As industry demands students with a greater technical skillset, experiential learning projects are more critical than ever in developing required technical expertise. Employing a value co-creation model at a midwestern university, the authors implemented a project to develop students' digital marketing skills, secure certifications in digital…
Descriptors: Experiential Learning, Student Projects, Cooperative Learning, Partnerships in Education
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Gulsah Basol – European Journal of Education (EJED), 2024
The purpose of the study is to present the Beehive Interactive Learning Model (BILM) and to provide an example of its application in an undergraduate statistics course. The model is developed by the researcher, who is a professor in Educational Measurement and Evaluation area in Turkey with over 15 years of teaching experience. The model is based…
Descriptors: Teaching Methods, Statistics Education, Active Learning, Undergraduate Students
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Pavlou, Victoria – International Journal of Art & Design Education, 2022
It was widely expected that the academic year 2020-2021 would be a different experience for all involved in educational processes. Everybody had to readjust and reimagine their practice in order to respond to the new reality of teaching university courses online due to the COVID-19 pandemic. This article focuses on the challenges and opportunities…
Descriptors: Museums, Nonschool Educational Programs, Preservice Teachers, Internet
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Nicol, Adelheid A. M. – College Teaching, 2020
In creating crossword puzzles themselves, students gain an understanding of a concept in order to create the clue for it. The instructor can make this activity either chapter- or domain-specific, for instance, to encourage reading the textbook and researching concepts. In this unique application of the self-generated crossword, students use free…
Descriptors: Puzzles, Teaching Methods, Cooperative Learning, Problem Solving
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