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Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
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Mebert, Laura; Barnes, Roy; Dalley, Jacqueline; Gawarecki, Leszek; Ghazi-Nezami, Farnaz; Shafer, Gregory; Slater, Jill; Yezbick, Erin – Higher Education Pedagogies, 2020
Ample research has identified several features of a learning experience likely to enhance student learning, including collaboration, open-ended exploration, and problem-based learning in real-life scenarios. Missing is a model of how instructors might combine these elements into a single project that works flexibly across disciplines and…
Descriptors: Learner Engagement, Cooperative Learning, Active Learning, Student Projects
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Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
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Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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Gavin Tierney; Rochelle Urban; Gina Olabuenaga; Courtney Paulger – Lucas Education Research, George Lucas Educational Foundation, 2022
Project-based learning (PBL) is an inquiry-based approach that aims to engage students in challenging, active, and meaningful experiences connected to the world outside the classroom (Baines et al., 2021a). Project-based learning can improve student performance on traditional measures of academic achievement, build social and emotional learning…
Descriptors: Active Learning, Student Projects, Curriculum Design, Curriculum Development
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Almulla, Mohammed Abdullatif – SAGE Open, 2020
The prevalence of project-based learning (PBL) has increased significantly, contributing to serious discussions about its advent. PBL's critics doubt whether accentuating the practice supports teachers in using a technocratic method in education, instead of promoting instruction that is responsive to students' ideas. Thus, this study aims to…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Learner Engagement
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Mayombe, Celestin – International Journal of Lifelong Education, 2020
This article analyses the perceptions of adult learners towards the use of constructivist approach in teaching and learning in non-formal education (NFE) centres of KwaZulu-Natal, South Africa. The analysis is based on five principles of the constructivist theory of learning-interactive learning, collaborative learning, facilitating learning,…
Descriptors: Adult Students, Student Attitudes, Constructivism (Learning), Nonformal Education
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
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Gay, Glenda H. E.; Betts, Kristen – Online Learning, 2020
Student engagement and group work are critical to developing competencies, deeper learning, and attributes that align with 21st-century skills. In an increasingly competitive and dynamic workforce, the ability for employees to engage in collaborative workgroups is essential. A new capstone group-work assignment using Online Human Touch (OHT)…
Descriptors: Learner Engagement, Academic Achievement, School Holding Power, Class Size
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Satterfield, Diana L. – Journal of Education and Learning, 2019
However well-intentioned, standardization and increased testing conflict with theories and research that supports authentic learning and collaboration. Implementing methods to empower and engage students can feel nearly impossible within a high-stake environment. This article discusses the findings of an action research study conducted to explore…
Descriptors: Authentic Learning, Learner Engagement, Student Empowerment, High Stakes Tests
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Struyf, Annemie; De Loof, Haydée; Boeve-de Pauw, Jelle; Van Petegem, Peter – International Journal of Science Education, 2019
In this paper, we explore how students' engagement varies in different STEM (Science, Technology, Engineering, Mathematics) learning environments. More specifically, we focus on the significance of a learning environment applying an integrated STEM (iSTEM) approach and the significance of STEM learning environments' student-centredness. Moreover,…
Descriptors: Learner Engagement, STEM Education, Educational Environment, Educational Practices
Williams, John; Cowie, Bronwen; Khoo, Elaine; Saunders, Kathy; Taylor, Simon; Otrel-Cass, Kathrin – Teaching and Learning Research Initiative, 2013
This research project aimed to understand and explore the ways electronically networked (e-networked) tools can support authentic science inquiry in junior secondary classrooms in order to address concerns about student engagement in science. The research questions for this study were: (1) What are the existing ideas, experiences and visions that…
Descriptors: Active Learning, Inquiry, Secondary School Science, Learner Engagement