Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 10 |
| Since 2007 (last 20 years) | 23 |
Descriptor
| Cooperative Learning | 27 |
| Problem Solving | 27 |
| Simulated Environment | 27 |
| Computer Simulation | 15 |
| Educational Technology | 14 |
| Teaching Methods | 12 |
| Foreign Countries | 10 |
| Electronic Learning | 9 |
| Computer Mediated… | 8 |
| Instructional Effectiveness | 8 |
| Computer Assisted Instruction | 7 |
| More ▼ | |
Source
Author
Publication Type
Education Level
| Higher Education | 7 |
| Elementary Secondary Education | 6 |
| Secondary Education | 5 |
| Middle Schools | 4 |
| Postsecondary Education | 4 |
| Elementary Education | 3 |
| Junior High Schools | 3 |
| High Schools | 2 |
| Adult Education | 1 |
| Grade 3 | 1 |
| Grade 7 | 1 |
| More ▼ | |
Audience
| Practitioners | 1 |
| Teachers | 1 |
Location
| Brazil | 2 |
| China | 2 |
| Greece | 2 |
| Japan | 2 |
| United Kingdom (England) | 2 |
| United States | 2 |
| Asia | 1 |
| Australia | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Planey, James; Rajarathinam, Robin Jephthah; Mercier, Emma; Lindgren, Robb – International Journal of Computer-Supported Collaborative Learning, 2023
Extended reality technologies such as headset-based augmented reality (AR) unlock unique opportunities to integrate gestures into the collaborative problem-solving process. The following qualitative study documents the collection and analysis of group interaction data in an astronomy sky simulation across AR and tablet technologies in a classroom…
Descriptors: Nonverbal Communication, Assistive Technology, Cooperative Learning, Problem Solving
Laura Brandl; Matthias Stadler; Constanze Richters; Anika Radkowitsch; Martin R. Fischer; Ralf Schmidmaier; Frank Fischer – International Journal of Computer-Supported Collaborative Learning, 2024
Collaborative skills are crucial in knowledge-rich domains, such as medical diagnosing. The Collaborative Diagnostic Reasoning (CDR) model emphasizes the importance of high-quality collaborative diagnostic activities (CDAs; e.g., evidence elicitation and sharing), influenced by content and collaboration knowledge as well as more general social…
Descriptors: Cooperative Learning, Problem Solving, Structural Equation Models, Clinical Diagnosis
Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
Maas, Melanie J.; Hughes, Janette M. – Technology, Pedagogy and Education, 2020
This article provides the first review of the existing literature consolidating research into the use of virtual, augmented and mixed reality technologies within K-12 educational environments. The review explores the peer-reviewed scholarly studies conducted between 2006 and May 2017, which involved the use of virtual reality (VR), augmented…
Descriptors: Computer Simulation, Elementary Secondary Education, Educational Research, Technology Integration
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Kwong, Theresa; Wong, Eva; Yue, Kevin – Technology, Knowledge and Learning, 2017
This paper reports the learning analytics on the initial stages of a large-scale, government-funded project which inducts university students in Hong Kong into consideration of academic integrity and ethics through mobile Augmented Reality (AR) learning trails--Trails of Integrity and Ethics (TIEs)--accessed on smart devices. The trails immerse…
Descriptors: College Students, Foreign Countries, Integrity, Ethics
Saucerman, Jenny; Ruis, A. R.; Shaffer, David Williamson – Journal of Learning Analytics, 2017
Learning to solve "complex problems"--problems whose solutions require the application of more than basic facts and skills--is critical to meaningful participation in the economic, social, and cultural life of the digital age. In this paper, we use a theoretical understanding of how professionals use reflection-in-action to solve complex…
Descriptors: Reflection, Problem Solving, Automation, Skill Development
Mystakidis, Stylianos; Berki, Eleni – International Journal of Web-Based Learning and Teaching Technologies, 2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
Lynch, Ronan; Mallon, Bride; Connolly, Cornelia – International Journal of Game-Based Learning, 2015
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story.…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
Capacho, Jose – Turkish Online Journal of Distance Education, 2016
The main objective of this paper is to show a set of new methodologies applied in the teaching of Computer Science using ICT. The methodologies are framed in the conceptual basis of the following sciences: Psychology, Education and Computer Science. The theoretical framework of the research is supported by Behavioral Theory, Gestalt Theory.…
Descriptors: Teaching Methods, Information Technology, Computer Science Education, Games
Fukawa-Connelly, Tim; Silverman, Jason – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
This paper explores student interactions from the Virtual Math Teams-With-GeoGebra Project, a computer-supported collaborative learning environment that allows individuals to interact, collaborate, and discuss user-created dynamic mathematics objects. Previous studies of virtual math teams have focused on the coconstruction of a joint problem…
Descriptors: Mathematics Skills, Mathematical Logic, Persuasive Discourse, Asynchronous Communication
Oksanen, Kimmo; Hämäläinen, Raija – International Journal of Game-Based Learning, 2013
Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative…
Descriptors: Educational Games, Cooperative Learning, Interpersonal Relationship, Social Behavior
Hong, Seung Wan – ProQuest LLC, 2013
Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…
Descriptors: Virtual Classrooms, Creativity, Cooperation, Electronic Learning
Devlin, Alison M.; Lally, Vic; Sclater, Madeleine; Parussel, Karla – Interactive Learning Environments, 2015
This paper presents the findings from one of the first empirical research studies which has investigated the impact of Inter-Life; a novel three-dimensional immersive virtual learning environment, on learning and development of social and educational life transition skills in a group of looked after and accommodated children. Drawing on social…
Descriptors: Daily Living Skills, Virtual Classrooms, Skill Development, Child Development
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
