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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Greca Dufranc, Ileana M.; García Terceño, Eva M.; Fridberg, Marie; Cronquist, Björn; Redfors, Andreas – European Journal of STEM Education, 2020
botSTEM is an ERASMUS+ project aiming to raise the utilisation of inquiry-based collaborative learning and robots-enhanced education. The project outputs are specifically aimed to provide in- and pre-service teachers in Childhood and Primary Education and children four-eight years old, with research-based materials and practices that use…
Descriptors: STEM Education, Robotics, Active Learning, Inquiry
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Callahan, Cory – Social Studies, 2022
Here the author shares his attempt to add, without financial cost, substantive and dynamic international experiences to the secondary social studies teacher education program he facilitates. He provides thick descriptions of (1) the overarching goals of a collaborative, online, international learning project, (2) the curriculum materials he helped…
Descriptors: International Education, Video Technology, Social Studies, Secondary School Teachers
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
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Lock, Jennifer; Duggleby, Sandra – Technology, Pedagogy and Education, 2018
In today's classrooms, learning does not have to be bounded by physical space. By having access to a range of digital communication technologies, students and teachers can synchronously and asynchronously engage in authentic learning opportunities extending beyond the local community. They can be learning and interacting with others from around…
Descriptors: Quality of Life, International Cooperation, Information Technology, Cooperative Learning
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Husbye, Nicholas E.; Vander Zanden, Sarah – Theory Into Practice, 2015
Despite the proliferation of technology in contemporary lives, many elementary schools often do not account for other technologically-mediated ways of constructing meaning in their daily curriculum, including film. This article presents insights from 2 filmmaking projects with elementary-aged students illustrating how film allowed students to…
Descriptors: Films, Elementary School Students, Writing (Composition), Literacy
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Hutchison, Micol – Interdisciplinary Journal of Problem-based Learning, 2016
Empathy and interdisciplinarity are both concepts that are current and relevant--across professions, in research, and in academia. This paper describes a large, interdisciplinary, project-based assignment, the Empathy Project, which allows students to delve into and increase comfort and skill with interdisciplinary thinking and collaborative…
Descriptors: College Freshmen, Empathy, Problem Based Learning, Active Learning
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Kam, Rosalind; Hoop, Bernard – Higher Learning Research Communications, 2013
The purpose of this paper is to illustrate the authors' interaction-engagement approach in facilitating online courses, which focused on a guided inquiry approach to build understanding of core science concepts using hands-on experimental science investigations. The graduate-level courses were taught during 2005 through 2010, entirely online. The…
Descriptors: Science Education, Online Courses, Computer Simulation, Teaching Methods
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Sun, Daner; Looi, Chee-Kit – Journal of Science Education and Technology, 2013
The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…
Descriptors: Web Based Instruction, Computer System Design, Educational Technology, Secondary School Students
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Doering, Aaron; Miller, Charles; Veletsianos, George – Quarterly Review of Distance Education, 2008
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments, designers habitually attempt to replicate traditional classroom pedagogy resulting in experiences that…
Descriptors: Electronic Learning, Distance Education, Transformative Learning, Educational Technology