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Eliza Kitchen – International Journal for Students as Partners, 2023
This case study explores a partnership within an events management topic. Students were encouraged to take ownership over the creation and operation of an event held on the university campus. The topic lecturer provided guidance throughout the process and liaised with the students to define the assessment and the marking rubric for the event…
Descriptors: Undergraduate Students, Program Administration, Program Development, Program Design
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Weller, Nicole Maki; Saam, Julie – Journal of the Scholarship of Teaching and Learning, 2019
Experiential-learning provides opportunities for students that feature a variety of highimpact practices including first-year seminars, internships, community learning, collaborative projects, and capstone seminars. To offer these high-impact practices for students, faculty from across disciplines and majors must be willing to incorporate these…
Descriptors: College Freshmen, Experiential Learning, First Year Seminars, General Education
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Parkes, Margot W.; Saint-Charles, Johanne; Cole, Donald C.; Gislason, Maya; Hicks, Elisabeth; Le Bourdais, Courtney; McKellar, Kaileah A.; St-Cyr Bouchard, Maude – Higher Education Research and Development, 2017
A key capacity for engagement in the emerging field of ecohealth is the ability to work collaboratively. Between 2008 and 2010, the Canadian Community of Practice in Ecosystem Approaches to Health collectively designed and delivered three foundational, intensive, field courses. This paper presents findings derived from both quantitative and…
Descriptors: Capacity Building, Foreign Countries, Cooperative Learning, Cooperation
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Phillippo, Kate; Stone, Susan – Children & Schools, 2006
This study reports findings from a content analysis of the activities and tasks of a school-based problem-solving team. Analyses of observational data collected over the course of five months found that team tasks and activities fell into the following five clusters: (1) needs identification, program development, and planning; (2) intrateam…
Descriptors: Program Development, Content Analysis, Teamwork, Group Activities
Paull, Robert C.; And Others – 1995
This paper describes the preliminary research, developmental process, pilot program, and midpoint evaluation of the restructured Educational Leadership Academy for entry-level school administrators and other school leaders at Pepperdine University. Twenty years ago, Los Angeles Unified School District and Pepperdine University established the…
Descriptors: Administrator Education, Cooperative Learning, Curriculum Design, Curriculum Development
Clifford, Jerry Ann – Gifted Education International, 1988
The Learning Enrichment Service encourages development of gifted adolescents as co-learners, offering screening, training, counseling, networking, and information exchange to four learning environments (specialized programs, enrichment talent pool, community resources pool, and regular classrooms). The Mentor Academy Program is a skill-based model…
Descriptors: Adolescents, Cooperative Learning, Enrichment Activities, Experiential Learning
Edwards, Keisha M. – 2000
This handbook was designed to lead students step-by-step through the planning process for conducting a community project and, thereby, help them learn project-planning skills. The guide is organized in six sections. The first section, "Preliminary Thinking," includes topics such as motivation ("What's in it for me?"), sample projects, personal…
Descriptors: Cooperative Learning, Experiential Learning, Program Administration, Program Development
Lordan, Edward J. – 1996
From plans to rescue EuroDisney to blueprints for introducing the Intel chip, group projects in a public relations class can offer students invaluable lessons in real-world applications. This paper provides teachers of undergraduate, introductory classes in public relations with a primer on how to develop, supervise, and evaluate group projects in…
Descriptors: Cooperative Learning, Experiential Learning, Group Activities, Group Instruction
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Renzulli, Joseph S. – Middle School Journal, 2001
Details the middle school implementation of an Academies of Inquiry and Talent Development enrichment program involving authentic-learning and real-life problem solving objectives. Considers start-up issues of orientation for students and parents, as well as teacher planning. Also considers issues of maintaining high standards, finding time for…
Descriptors: Activity Units, Class Activities, Cooperative Learning, Curriculum Enrichment
Loewen, Jerry – 1996
This paper examines the definition and practice of intergenerational learning programs, and attempts to determine the characteristics of successful and meaningful programs of this type. The first section defines intergenerational learning and states its purpose: to bring young and old together for the purpose of learning from one another, under…
Descriptors: Age Differences, Age Groups, Apprenticeships, Children
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1996
This document consists of four papers presented at a symposium on contextual learning issues moderated by John Henschke at the 1996 conference of the Academy of Human Resource Development (AHRD). "Self-Directed Learning in Organizations: An Analysis of Policies and Practices of Seven Resource Companies in Western Canada" (H. K. Morris…
Descriptors: Adult Education, Context Effect, Cooperative Learning, Critical Thinking