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Ciara Loughland – Mathematics Education Research Group of Australasia, 2025
Research suggests that collaborative learning may enhance the benefits to learners when solving cognitively demanding tasks. However, there are concerns about how students with different achievement and engagement levels perceive these benefits. This study examines how students with varying achievement and engagement levels respond to…
Descriptors: Cooperative Learning, Problem Solving, Difficulty Level, Peer Teaching
Zachary M. Savelson; Kasia Muldner – Computer Science Education, 2024
Background and Context: Productive failure (PF) is a learning paradigm that flips the order of instruction: students work on a problem, then receive a lesson. PF increases learning, but less is known about student emotions and collaboration during PF, particularly in a computer science context. Objective: To provide insight on students' emotions…
Descriptors: Student Attitudes, Psychological Patterns, Fear, Failure
Angelique Howell – Australian Educational Researcher, 2024
This paper proposes dovetailing the concept of youth-adult partnership with youth participatory action research to generate a methodology of youth-adult participatory action research. Within contemporary education, deficit-oriented discourses of hopelessness and demoralisation among 'at risk' young people and their teachers, particularly those in…
Descriptors: Participatory Research, Action Research, Youth, Adults
Helena Robinson; Fabian Held – Active Learning in Higher Education, 2025
Interdisciplinary complex problem-solving relies on psychologically safe teamwork where individuals feel confident to speak up with unique knowledge, or voice dissent. Existing studies on psychological safety (PS) have mainly concentrated on developing diagnostic tools and categorising the antecedents to psychologically safe interactions in…
Descriptors: Active Learning, Psychological Patterns, Safety, Interdisciplinary Approach
Nasir, Jauwairia; Kothiyal, Aditi; Bruno, Barbara; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2021
Understanding the way learners engage with learning technologies, and its relation with their learning, is crucial for motivating design of effective learning interventions. Assessing the learners' state of engagement, however, is non-trivial. Research suggests that performance is not always a good indicator of learning, especially with open-ended…
Descriptors: Profiles, Student Behavior, Cooperative Learning, Constructivism (Learning)
Perceptions of Psychological Safety in Healthcare Professionals' Online Learner-Learner Interactions
Janna Knickerbocker; Andrew A. Tawfik – Journal of Computing in Higher Education, 2025
Research in computer-supported collaborative learning has explored various ways to support learner-learner interaction as healthcare professionals engage in online formats. While studies have explored various socio-emotional learning outcomes, learners' psychological safety has yet to be explored as healthcare professionals engage in collaborative…
Descriptors: Safety, Psychological Patterns, Computer Mediated Communication, Social Emotional Learning
Bostic, Jonathan David; Sondergeld, Toni A.; Matney, Gabriel; Stone, Gregory; Hicks, Tiara – Applied Measurement in Education, 2021
Response process validity evidence provides a window into a respondent's cognitive processing. The purpose of this study is to describe a new data collection tool called a whole-class think aloud (WCTA). This work is performed as part of test development for a series of problem-solving measures to be used in elementary and middle grades. Data from…
Descriptors: Data Collection, Protocol Analysis, Problem Solving, Cognitive Processes
Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Stewart, William H.; Baek, Youngkyun; Kwid, Gina; Taylor, Kellie – Journal of Educational Computing Research, 2021
Recently educational robotics has expanded into curriculum beyond traditional STEM fields, and which can also be used to foster computational thinking (CT) skills. Prior research has shown numerous interdisciplinary benefits related to CT, however, these influential factors have often been investigated with relatively few variables. This study…
Descriptors: Thinking Skills, Problem Solving, Computation, Elementary School Students
Sundstrom, Meagan; Cardetti, Fabiana – Physical Review Physics Education Research, 2021
The growing adoption of active learning techniques in physics courses requires that students productively engage in collaboration with their peers. Although studies in physics education research (PER) have addressed aspects of group work, the problem persists of how to engage students in collaborative work with appropriate self-awareness, adequate…
Descriptors: Physics, Science Instruction, Cooperative Learning, Group Activities
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Daher, Wajeeh; Anabousy, Ahlam; Jabarin, Roqaya – International Journal of Research in Education and Science, 2018
Researchers of mathematics education have been paying attention to the affective aspect of learning mathematics for more than one decade. Different theoretical frameworks have been suggested to analyze this aspect, where we utilize in the present research the discursive framework of Evans, Morgan and Tsatsaroni. This framework enables to link…
Descriptors: Metacognition, Psychological Patterns, Mathematics Activities, Middle School Students
Newton, Douglas P. – Thinking Skills and Creativity, 2013
When planning and teaching, attention is generally given to cognition while the effect of mood and emotion on cognition is ignored. But students are not emotionless thinkers and the effect can make a difference to their thought. This is particularly evident when attempting to foster creative thinking. This article draws on research to describe…
Descriptors: Cooperative Learning, Creative Thinking, Emotional Response, Psychological Patterns
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