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Matthew Moreno; Keerat Grewal; Maria Cutumisu; Jason M. Harley – Educational Psychology Review, 2025
Medical simulations allow medical trainees to work within teams to develop their self-regulated learning (SRL) and socially shared regulated learning (SSRL) skills. These skills are imperative in optimizing performance and teamwork and could be reflected in physiological responses given by learners. This study examines how medical trainees'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prediction, Algorithms
Matthew Moreno; Keerat Grewal; Maria Cutumisu; Jason M. Harley – Educational Psychology Review, 2025
Medical simulations allow medical trainees to work within teams to develop their self-regulated learning (SRL) and socially shared regulated learning (SSRL) skills. These skills are imperative in optimizing performance and teamwork and could be reflected in physiological responses given by learners. This study examines how medical trainees'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prediction, Algorithms
Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
Jafari, Mina; Welden, Alicia Rae; Williams, Kyle L.; Winograd, Blair; Mulvihill, Ellen; Hendrickson, Heidi P.; Lenard, Michael; Gottfried, Amy; Geva, Eitan – Journal of Chemical Education, 2017
In this paper, we report on the implementation of a novel compute-to-learn pedagogy, which is based upon the theories of situated cognition and meaningful learning. The "compute-to-learn" pedagogy is designed to simulate an authentic research experience as part of the undergraduate curriculum, including project development, teamwork,…
Descriptors: Undergraduate Students, Chemistry, Teaching Methods, Simulation
Rogers, Luke – British Journal of Educational Technology, 2011
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible,…
Descriptors: Feedback (Response), Nursing Students, Learning Strategies, Social Structure
Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Peer reviewedCook-Kallio, Cheryl – Social Studies Review, 1992
Describes a teacher-developed simulation designed to teach cultural geography to students in the middle grades. Contends that this interdisciplinary activity can be adapted to fit teacher or curriculum needs. Includes student instructions and descriptions of six pilgrimages. (CFR)
Descriptors: Cooperative Learning, Geography Instruction, History Instruction, Instructional Materials
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Callis, Janette M. – 1996
This simulation allows students to experience a race from El Paso, Texas to the tip of South America. The students travel through each of the Latin American countries learning as much as they can about each country and completing one report per group. Next, the teams present their report and projects, draw general information/history question…
Descriptors: Cooperative Learning, Elementary Secondary Education, Foreign Countries, Latin American Culture
Kennedy, Charles L.; DeKock, Paul – 1995
This simulation allows students to experience colonial America during the days from the closing of the French and Indian War until the Declaration of Independence. It is designed to help students gain a knowledge of the historical period, an appreciation of the many cross-pressures that colonial citizens were subjected to, and a feeling for the…
Descriptors: Constitutional History, Cooperative Learning, Federalism, Learning Strategies
Staneart, Chuck; Baral, Wanda – 1992
This simulation allows students to learn about and participate in many of the aspects of ancient Roman life that have influenced present institutions and way of life. The phases of the unit include: (1) "Daily Life"; (2) "Forum of Roma"; (3) "Temple of Apollo"; (4) "Pax Romana"; (5) "History/Mystery:…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Foreign Countries
Lacey, Bill – 1989
This simulation allows students to learn about and participate in many of the aspects of ancient Greek life that have influenced present institutions and way of life. The phases of the unit include: (1) academy; (2) assembly; (3) Acropolis; (4) Theater; (5) Olympics; (6) Symposium; (7) Festival; and (8) Panhellenic Quiz Bowl. Each stage of play…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Elementary Secondary Education
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