NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Fourie, Jean; Wilson, Claire – Perspectives in Education, 2021
Playing authentic educational games can support learners of all ages and abilities, particularly those with special educational or remedial needs. Playing games in cooperative groups allows learners to relate socially, motivate each other competitively and rehearse schoolwork. Literature mostly covers computer games rather than real-life…
Descriptors: Game Based Learning, Graduate Students, Student Experience, Educational Psychology
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Kok-Sing Tang; Felicity McLure; John Williams; Catherine Donnelly – Australian Educational Researcher, 2024
Research in STEM education has focussed on integrated STEM projects that combine knowledge and skills across science, technology, engineering, and mathematics. These integrated STEM projects are typically designed by teachers or researchers addressing a limited range of topics that do not always cater well to the diversity of interest among…
Descriptors: STEM Education, High School Students, Grade 10, Grade 9
Peer reviewed Peer reviewed
Direct linkDirect link
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Anne Yates; Louise Starkey; Ben Egerton; Florian Flueggen – Technology, Pedagogy and Education, 2021
The COVID-19 pandemic resulted in New Zealand schools closing and teaching occurring through digital media. This article reports research which applied Kearney et al.'s framework as a lens to examine student experience of digital learning at home during COVID-19. This framework provides three characteristics that influence learners' experience…
Descriptors: High School Students, Student Experience, Electronic Learning, COVID-19
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kristiawan, Dana; Ferdiansyah, Sandi; Picard, Michelle – Iranian Journal of Language Teaching Research, 2022
Digital Storytelling (DST) is a globally accepted approach in teaching English. However, in the Indonesian EFL context, little attention has been paid to DST as a pedagogical approach, particularly its potential to create a bridge between the students' primary culture and that of English cultures. We report on how DST helped Indonesian…
Descriptors: Vocabulary Development, Story Telling, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Giering, Judith A.; Fitzgerald, Hope – Journal of Teaching and Learning with Technology, 2019
In 2015, language faculty and administrators at the University of Virginia met to evaluate the needs of the more than 20 language programs offered on campus. A priority emerged for language-learning space better equipped to facilitate authentic interaction and communication. The committee conceived of an alternative language-learning space that…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Mitchell, John; Nyamapfene, Abel; Roach, Kate; Tilley, Emanuela – Higher Education Pedagogies, 2019
Accredited engineering degrees call upon students to develop a wide range of knowledge and skills. These range from technical, scientific and mathematical knowledge, through to transferable skills such as communications, teamwork, business acumen and critical analysis. Through a faculty-wide curriculum development programme we have sought to…
Descriptors: Educational Philosophy, Teaching Methods, Engineering Education, Student Motivation
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods