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Joachim Svärd; Konrad Schönborn; Jonas Hallström – Research in Science & Technological Education, 2024
Background: Authenticity in schools has been highlighted as important for improving students' engagement and learning, and to prepare them for future job markets, especially in science and technology. Purpose: This study investigates students' perceived authenticity of a developed innovation project when implemented in an upper secondary…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Authentic Learning
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education
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Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
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Vesikivi, Petri; Lakkala, Minna; Holvikivi, Jaana; Muukkonen, Hanni – Research Papers in Education, 2020
Technological and social developments during the past years emphasise the importance of knowledge work competence. Additionally, funding of universities in Finland was changed to be based largely on yearly accumulated credits, therefore, improving retention is of critical importance for the institution. In order to improve first-year retention…
Descriptors: Active Learning, Student Projects, School Holding Power, College Credits
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Baser, Derya; Ozden, M. Yasar; Karaarslan, Hasan – Research in Science & Technological Education, 2017
Background: Blending collaborative learning and project-based learning (PBL) based on Wolff (2003) design categories, students interacted in a learning environment where they developed their technology integration practices as well as their technological and collaborative skills. Purpose: The study aims to understand how seventh grade students…
Descriptors: Foreign Countries, Cooperative Learning, Active Learning, Student Projects
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Andreasen,, Lars Birch; Nielsen, Jørgen Lerche – Journal of Problem Based Learning in Higher Education, 2013
The article contributes to the discussions on problem based learning and project work, building on and reflecting the experiences of the authors. Four perspectives are emphasized as central to a contemporary approach to problem- and project-based learning: the exploration of problems, projects as a method, online collaboration, and the dialogic…
Descriptors: Problem Based Learning, Student Projects, Computer Mediated Communication, Masters Programs
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Hong, Jon-Chao; Yu, Kuang-Chao; Chen, Mei-Yung – International Journal of Technology and Design Education, 2011
The POWERTECH contest in Taiwan was established in an attempt to promote inventiveness and technology to elementary school pupils. The POWERTECH contest is designed as a collaborative learning system for project design. Project design is comprised of technical processes, which include the construction of an artifact and improvement of its…
Descriptors: Foreign Countries, Portfolios (Background Materials), Cooperative Learning, Elementary School Students
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De Jong, Ton; Van Joolingen, Wouter R.; Giemza, Adam; Girault, Isabelle; Hoppe, Ulrich; Kindermann, Jorg; Kluge, Anders; Lazonder, Ard W.; Vold, Vibeke; Weinberger, Armin; Weinbrenner, Stefan; Wichmann, Astrid; Anjewierden, Anjo; Bodin, Marjolaine; Bollen, Lars; D'Ham, Cedric; Dolonen, Jan; Engler, Jan; Geraedts, Caspar; Grosskreutz, Henrik; Hovardas, Tasos; Julien, Rachel; Lechner, Judith; Ludvigsen, Sten; Matteman, Yuri; Meistadt, Oyvind; Naess, Bjorge; Ney, Muriel; Pedaste, Margus; Perritano, Anthony; Rinket, Marieke; Von Schlanbusch, Henrik; Sarapuu, Tago; Schulz, Florian; Sikken, Jakob; Slotta, Jim; Toussaint, Jeremy; Verkade, Alex; Wajeman, Claire; Wasson, Barbara; Zacharia, Zacharias C.; Van Der Zanden, Martine – British Journal of Educational Technology, 2010
Science Created by You (SCY) is a project on learning in science and technology domains. SCY uses a pedagogical approach that centres around products, called "emerging learning objects" (ELOs) that are created by students. Students work individually and collaboratively in SCY-Lab (the general SCY learning environment) on "missions" that are guided…
Descriptors: Learning Activities, Learning Strategies, Interdisciplinary Approach, Science Education
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Fox-Turnbull, Wendy; Snape, Paul – Design and Technology Education, 2011
This paper reviews literature on constructivist learning theories relevant to and evident in teacher education in a New Zealand university. These theories are illustrated within an authentic technology education context which involves students from a primary teacher-education degree programme. It investigates how a practical activity, based on…
Descriptors: Foreign Countries, Preservice Teacher Education, Constructivism (Learning), Technology Education
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Williamson, Jacob – Tech Directions, 2007
Each year, students in Kittanning Senior High School's Principles of Technology (POT) classes have a design challenge, usually beginning with CO2-powered or Maglev-powered vehicles and progressing to such challenges as soap-box cars or radio-controlled airplanes. The author's recent POT class challenged them with the most exciting challenge yet:…
Descriptors: Technology Education, Tech Prep, High School Students, Cooperative Learning
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Breen, Mindy – Tech Directions, 2006
The Department of Engineering & Design at Eastern Washington University (EWU) offers a bachelor of arts degree in visual communication design and bachelor of science degrees in mechanical engineering technology, manufacturing technology, construction technology, design technology, electrical engineering, computer engineering technology and…
Descriptors: Curriculum, Engineering Education, Technology Education, Interdisciplinary Approach
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De Miranda, Michael A. – International Journal of Technology and Design Education, 2004
Technology education has long struggled to establish itself as an equal partner in general education and often struggled to gain recognition for the value of its instruction. Frequently technology educators tout the effectiveness of their programs based on anecdotal evidence gathered from their classroom experiences on how their instructional…
Descriptors: Expertise, Evidence, Technology Education, Teaching Methods
Shapiro, Wendy L. – 1999
Rich educational environments encourage students to construct their own knowledge, to solve problems collaboratively, and to heighten their interest and motivation to continue to learn. This paper presents the findings of a qualitative study that investigated the formation of collaborative problem solving through social interaction during a…
Descriptors: Constructivism (Learning), Cooperative Learning, Group Activities, High Schools
Czerneda, Julie, Ed. – 1996
Technology's impact on society is growing everyday. The need to include technology education as core material for all students has been recognized by educators around the world. This book is a practical guide to using the problem-solving approaches integral to the design process in order to integrate technology education into all subject areas for…
Descriptors: Art, Cooperative Learning, Curriculum Enrichment, Curriculum Guides