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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
Cheng, Lu; Li, Yanyan; Su, You; Gao, Lei – Assessment & Evaluation in Higher Education, 2023
Conceptualising peer assessment as a dialogue is expected to bring many benefits for learners. However, open-ended dialogue still faces many challenges in learning effectiveness because superficial feedback contents, resistance to critical thinking and distrust of peers' assessments may negatively affect learners' performance in their…
Descriptors: Dialogs (Language), Feedback (Response), Peer Evaluation, Critical Thinking
Li, Yanyan; Li, Xiaoran; Zhang, Yuan; Li, Xin – British Journal of Educational Technology, 2021
The present study attempts to examine the effects of group awareness on knowledge construction and further surveys in what ways the different group awareness types support the collaboration in CSCL. In this quasi-experimental study, we adopted a self-developed group awareness tool that could display cognitive, social and behavioral group awareness…
Descriptors: Group Dynamics, Cooperative Learning, Electronic Learning, Undergraduate Students
Stewart, Timothy; Thompson, Janette; Tank, Kristina; Olson, Joanne; Rentz, Michael; Wolter, Peter – Journal of College Science Teaching, 2022
We designed a course to provide undergraduate science students and preservice teachers with authentic research and teaching experiences. Teams of students and preservice teachers complete supervised field ecology research projects and develop teaching activities based on their research in order to learn practices in both science and science…
Descriptors: Student Research, Teaching Experience, Science Education, Majors (Students)
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Arney, Noah – International Journal of Work-Integrated Learning, 2022
The positive impact of work-integrated learning (WIL) is well-known, but there are substantial gaps in the literature related to the benefits Indigenous students receive and Indigenous students' perspective on those benefits. This article reports on a mixed methods research project into Indigenous students' perspectives on their curricular WIL…
Descriptors: Foreign Countries, Canada Natives, Undergraduate Students, Student Attitudes
Ananda Kumar, A. – Shanlax International Journal of Education, 2023
Learning occupies a very important place in our life. Learning provides a key to the structure of our personality and behaviour. It occurs through listening, reading, observation and experiences. Meaningful learning involves continuous construction of new knowledge and interpretations with previous knowledge. In teacher education programme…
Descriptors: Undergraduate Students, Preservice Teachers, Gender Differences, Rural Urban Differences
Maha Zewail-Foote; Marti´n Gonzalez – Journal of Chemical Education, 2023
In an effort to improve student learning, authentic research experiences have been incorporated into introductory laboratory courses as a means to teach students scientific inquiry and engage them in the scientific process. Here, we describe the development and implementation of a novel undergraduate research-based laboratory course for first-year…
Descriptors: Laboratory Experiments, Peer Relationship, Learning Experience, Introductory Courses
Vusumuzi Maphosa – Cogent Education, 2024
This study explores students' perceptions of the authentic learning opportunities provided by Moodle at a rural university, aiming to link their lived experiences with their educational journeys through technology-enabled environments that foster active participation, collaboration, and co-creation of knowledge. Employing a descriptive and…
Descriptors: Student Attitudes, Rural Schools, Learning Management Systems, Undergraduate Students
Field M. Watts; Jon-Marc G. Rodriguez – Journal of Chemical Education, 2023
Course-based undergraduate research experiences (CUREs) are being increasingly implemented to broaden the opportunities for undergraduate students to engage in authentic research across STEM disciplines including chemistry. The present review synthesizes the literature on chemistry CUREs, encompassing 68 articles published between 2016 and 2022…
Descriptors: Undergraduate Students, Chemistry, Science Instruction, Science Teachers
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
Hancock, Emilie; Karakok, Gulden – PRIMUS, 2021
As students learn to problem solve in authentic situations, they must also develop metacognitive tools to manage and regulate their problem-solving process. To foster process-focused metacognition utilized by mathematical thinkers and problem solvers, inquiry-based learning classroom practices and an adapted version of portfolio problems were…
Descriptors: Metacognition, Reflection, Problem Solving, Cooperative Learning
Bosman, L. B.; Phillips, M. – IEEE Transactions on Education, 2022
Contribution: This article highlights one approach to fostering the entrepreneurial mindset in the engineering classroom. Background: Entrepreneurship and innovation are currently trending topics in engineering education and will continue developing for the foreseeable future. Intended Outcomes: The guiding research question is: how can an…
Descriptors: Entrepreneurship, Engineering Education, Futures (of Society), Learning Experience
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