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Showing 1 to 15 of 33 results Save | Export
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Amélie Lemieux – Reading Research Quarterly, 2024
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project.…
Descriptors: Gender Issues, Adolescents, Researchers, Novices
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Mabley, Seren; Ventura-Medina, Esther; Anderson, Anthony – European Journal of Engineering Education, 2020
Future global challenges that engineering graduates face have placed demands on engineering education and how graduates develop competency in collaborative problem-solving. Such demand has seen an increase in the use of pedagogies like problem-based learning (PBL) that provide opportunities for developing collaborative problem-solving skills. PBL…
Descriptors: Teamwork, Problem Based Learning, Engineering Education, Cooperative Learning
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vanOostveen, Roland; Desjardins, François; Bullock, Shawn – Education and Information Technologies, 2019
Teaching, and education in general, remain firmly rooted in the practices of the past and continue to resist the implementation of strategies and theories arising from educational research. Consequently, significant reforms have been slow to take hold in educational systems around the world. Much of the reluctance can be attributed to a…
Descriptors: Faculty Development, Problem Based Learning, Online Courses, Teaching Methods
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Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
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Bernhard, Jonte; Carstensen, Anna-Karin; Davidsen, Jacob; Ryberg, Thomas – IEEE Transactions on Education, 2019
Contribution: This paper reports engineering students ' practical epistemic cognition by studying their interactional work in situ. Studying "epistemologies in action" the study breaks away from mainstream approaches that describe this in terms of beliefs or of stage theories. Background: In epistemology, knowledge is traditionally seen…
Descriptors: Engineering Education, Design, Schemata (Cognition), Epistemology
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Zhao, Ke; Du, Xiangyun; Tan, Huiyu – Language, Culture and Curriculum, 2021
In light of increased cross-border movements of students to pursue their academic studies, university educators in many contexts are concerned about a lack of interactive engagement among students from different cultural backgrounds because of the use of L2 in international programmes. This study explores how students develop engagement in…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, Foreign Students
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Sanghoon Park; Howard Kaplan; Rudy Schlaf; Eric Tridas – International Journal of Designs for Learning, 2018
The Makecourse-Art is a makerspace designed to promote undergraduate students' aesthetic design skills as well as functional design skills using an interdisciplinary team approach at the University of South Florida. To overcome the unique challenges of the Makecourse (earlier version) and to maximize students' design efforts working on an…
Descriptors: Undergraduate Students, Aesthetics, Design, Interdisciplinary Approach
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Bagarukayo, Emily – International Journal of Education and Development using Information and Communication Technology, 2018
Employers have criticised graduates for having inadequate skills to apply knowledge into practice. One of the causes of this challenge is the traditional teaching and learning methods which concentrate more on theory than practice. Technology affords several teaching and learning tools like social media which students are already motivated to use.…
Descriptors: Social Media, Teaching Methods, Learning Processes, Video Technology
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Chan, Man Ching Esther; Clarke, David – ZDM: The International Journal on Mathematics Education, 2017
Contemporary curriculum demands the development of both problem solving skills and negotiative skills required for collaborative group work. Tasks are required that create the best possible conditions for students to develop both of these skill sets. Open-ended tasks have been shown to provide these conditions, but they also require the teacher to…
Descriptors: Problem Solving, Task Analysis, Cooperative Learning, Skill Development
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Musset, Matthew; Topping, Keith – Educational Psychology, 2017
Video interaction guidance (VIG) is an increasingly recognised evidence-based intervention. VIG was used to enhance pupil responses during a group work programme. Fifteen primary-aged classes across a range of socio-economic status received regular group work over a year. A mixed methods repeated measures design involved nine experimental classes…
Descriptors: Video Technology, Guidance, Group Activities, Elementary School Students
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DeJarnette, Anna F.; González, Gloriana – Journal for Research in Mathematics Education, 2015
Given the prominence of group work in mathematics education policy and curricular materials, it is important to understand how students make sense of mathematics during group work. We applied techniques from Systemic Functional Linguistics to examine how students positioned themselves during group work on a novel task in Algebra II classes. We…
Descriptors: Algebra, Mathematics Instruction, Group Activities, Group Dynamics
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Belland, Brian R.; Gu, Jiangyue; Kim, Nam Ju; Turner, David J. – Educational Technology Research and Development, 2016
Science educators increasingly call for students to address authentic scientific problems in science class. One form of authentic science problem--socioscientific issue--requires that students engage in complex reasoning by considering both scientific and social implications of problems. Computer-based scaffolding can support this process by…
Descriptors: Middle School Students, Ethnography, Grade 7, Cooperative Learning
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Cicchino, Marc I. – Interdisciplinary Journal of Problem-based Learning, 2015
Previous research indicates the importance of student discourse in the construction of knowledge and the fostering of critical thinking skills, especially in the field of problem-based learning (PBL). Further, a growing body of research on game-based learning (GBL) draws parallels between playing certain types of games and the solving of…
Descriptors: Critical Thinking, Teaching Methods, Educational Games, Problem Based Learning
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Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
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