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Katie Marie Gutierrez – ProQuest LLC, 2023
Organizations need help keeping their infrastructure and data secure because cybercrimes and cyberattacks are rising. It is known that the highest risk to any organization is the risk that end users present (Aljeaid, 2020; Yuan, 2021). The problem to be addressed in this study is that end-user employees' behavior remains the biggest reason for…
Descriptors: Computer Security, Information Security, Employees, Responsibility
Tiffany Anisette Pringle – ProQuest LLC, 2023
According to the 2020 Training Industry Report conducted by "Training Magazine," organizations across all industries and sizes have spent $87.5 billion in training per year. The average training budget for a large company was reported at $22 million, whereas a midsized company was $808,000 and a small-sized company reported a yearly…
Descriptors: Corporate Education, Adult Students, Adult Learning, Learning Motivation
Stapp, William Lex – ProQuest LLC, 2023
An analysis of the history of the evolution of education and its impact on economic development establishes the context and motivation for my primary research. The research inquiry is to determine if there is a measurable relationship between the three variables of training expenditures, private education spending, and academic publications with…
Descriptors: Corporate Education, Expenditures, Private Education, Educational Finance
Christian Torrie – ProQuest LLC, 2024
Online learning has become popular for corporations to train their professionals and has increased in usage since COVID-19. Online learning enables learners to take courses alone via self-directed learning, with other students in a synchronous environment, or via a blended combination of self-directed and instructor-led learning. Multiple trending…
Descriptors: Learning Experience, Corporate Education, Professional Personnel, Electronic Learning
Iwao, Kimberly Koide – ProQuest LLC, 2023
Gamification in the corporate world is a multi-billion-dollar industry and is being applied to employee training with the intention of increasing learner performance, engagement, and motivation. There is no set formula for incorporating gamification elements into the corporate environment, as the success of utilizing them depends on the context…
Descriptors: Corporate Education, Employees, Motivation, Gamification
Tino Simon – ProQuest LLC, 2024
This study was conducted for an audience of managers in business and industry training organizations and aimed to find the correlation between hands-on practice in training and trainees' post-training performance in an effort to help determine how much hands-on practice should be included in new-hire training to result in optimal post-training…
Descriptors: Business Administration, Administrators, Corporate Education, On the Job Training
Katie L. Bruce – ProQuest LLC, 2024
Transfer of training is a core issue for the human resource development (HRD) industry, for both researchers and practitioners. If corporate training knowledge transfer fails to happen, then employee performance does not improve thus adversely impacting organizational performance. The impact of post-learning interventions on increasing the…
Descriptors: Corporate Education, Labor Force Development, On the Job Training, Transfer of Training
Zoa-Gay Bonofiglio – ProQuest LLC, 2024
Using self-efficacy (SE), andragogical, and pedagogical frameworks, the goal for this study was to explore instructional designer (IDer) narratives in response to questions focused on their perceptions of instructional design (ID) practices for creation of workplace education and training assets, specifically intentionality in the use of transfer…
Descriptors: Corporate Education, Adult Education, Workplace Learning, Professional Education
Marco D'Alessio – ProQuest LLC, 2024
Learning designers face challenges integrating learning analytics (LA) when designing learner-content interactions in corporate online education. The quality of the learning design directly affects learners' engagement and impacts the transfer of learning at work. This qualitative study aimed to explore the perspectives of experienced learning…
Descriptors: Curriculum Design, Attitudes, Learning Analytics, Data Use
Christopher D. Adams – ProQuest LLC, 2023
Modern higher education institutions must contend with a litany of cyber threats, regulations, and environmental dynamics. These institutions are increasingly being targeted due to the value of the data they possess and their historically permissive configurations that are intended to support academic freedom. Many universities are implementing…
Descriptors: Information Security, Computer Security, Academic Freedom, Corporate Education
Manjorin, Jeremy Morgan – ProQuest LLC, 2022
This qualitative phenomenological study investigated the experiences of a purposive sample of eight Learning and Development executives to understand the circumstances leading to, as well as the experiences implementing Digital Business Simulation Games (DBSG) in a corporate learning environment, specifically related to the financial service…
Descriptors: Phenomenology, Business Administration, Games, Simulation
Daniels, Zachary – ProQuest LLC, 2022
Marketers must adapt to the challenges created by the COVID-19 pandemic, which accelerated innovation and changes across the world, but specifically in the digital marketing industry. Consumer demand and purchasing behaviors have changed fundamentally, and these current trends are affecting how marketers utilize digital marketing. As a result,…
Descriptors: Marketing, Program Effectiveness, Simulation, Case Studies
Anastasia Tracy Biggs – ProQuest LLC, 2021
This qualitative case study identified whether corporate managers can implement mobile technology as an employee-training tool. Little research exists regarding mobile technology bused as a training tool for employees in corporations. The lack of research led to exploratory research questions to examine how mobile technology is used as an…
Descriptors: Handheld Devices, Technology Integration, Job Training, Corporations
Matthew Livengood – ProQuest LLC, 2020
This study explores the lived experience of managerial professionals. With the pressures on higher education to generate new revenue streams, specifically the professional life and identity of instructional designers are explored regarding the various pressures of academic capitalism and instructional unbundling through the lens of Activity…
Descriptors: Electronic Learning, Universities, Corporate Education, Professional Identity
Anderson, Teresa A. – ProQuest LLC, 2019
The purpose of this study was to investigate and identify andragogical leadership educational traits/competencies that are associated with effectively educating/training employees/participants. The andragogical competencies were compared with the six identified soft skills of the Lean Six Sigma Trainer. The researcher also assessed the perceived…
Descriptors: Andragogy, Corporate Education, Trainers, Employee Attitudes