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Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
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Checkoway, Amy; Gamse, Beth; Velez, Melissa; Linkow, Tamara – Society for Research on Educational Effectiveness, 2013
The Massachusetts Expanded Learning Time (ELT) initiative provides grants to selected schools to redesign their schedules by adding 300-plus instructional hours to the school year to improve outcomes, broaden enrichment opportunities, and provide teachers with more planning and professional development time. The Massachusetts Department of…
Descriptors: Extended School Day, Grants, Program Implementation, Program Effectiveness
Sacheck, Jennifer; Wright, Catherine; Chomitz, Virginia; Chui, Kenneth; Economos, Christina; Schultz, Nicole – Boston Foundation, 2015
This case study addresses two major priorities of the Boston Foundation--health and education. Since the 2007 publication of the "Understanding Boston" report "The Boston Paradox: Lots of Health Care, Not Enough Health," the Boston Foundation has worked to draw attention to the epidemic of preventable chronic disease that not…
Descriptors: Physical Activity Level, Health Promotion, Public Health, Wellness