Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
IEEE Transactions on Learning… | 7 |
Author
Benavides, David | 1 |
Bo Jiang | 1 |
Cárdenas-Cobo, Jesennia | 1 |
Galindo, José Angel | 1 |
Gao, Xiaopeng | 1 |
Jiayi Xiong | 1 |
Ketamo, Harri | 1 |
Kiili, Kristian | 1 |
Kloos, Carlos Delgado | 1 |
Movellan, Javier | 1 |
Muñoz-Merino, Pedro J. | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 7 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Grade 6 | 1 |
Audience
Location
China | 1 |
Ecuador | 1 |
Finland | 1 |
Spain (Madrid) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yuang Wei; Bo Jiang – IEEE Transactions on Learning Technologies, 2024
Understanding student cognitive states is essential for assessing human learning. The deep neural networks (DNN)-inspired cognitive state prediction method improved prediction performance significantly; however, the lack of explainability with DNNs and the unitary scoring approach fail to reveal the factors influencing human learning. Identifying…
Descriptors: Cognitive Mapping, Models, Prediction, Short Term Memory
Xiuyu Lin; Zehui Zhan; Xuebo Zhang; Jiayi Xiong – IEEE Transactions on Learning Technologies, 2024
The attribution of learning success or failure is crucial for students' learning and motivation. Effective attribution of their learning success or failure in the context of a small private online course (SPOC) could generate students' motivation toward learning success while an incorrect attribution would lead to a sense of helplessness. Based on…
Descriptors: Learning Analytics, Learning Processes, Learning Motivation, Attribution Theory
Cárdenas-Cobo, Jesennia; Puris, Amilkar; Novoa-Hernández, Pavel; Galindo, José Angel; Benavides, David – IEEE Transactions on Learning Technologies, 2020
Learning computer programming is a challenging process. Among the current approaches for overcoming this challenge, visual programming languages (VPLs), such as Scratch, have shown very promising results for beginners. Interestingly, some higher education institutions have started to use VPLs to introduce basic programming concepts, mainly in CS1…
Descriptors: Computer Science Education, Programming, Programming Languages, Teaching Methods
Wan, Han; Zhong, Zihao; Tang, Lina; Gao, Xiaopeng – IEEE Transactions on Learning Technologies, 2023
Small private online courses (SPOCs) have influenced teaching and learning in China's higher education. Learning management systems (LMSs) are important components in SPOCs. They can collect various data related to student behavior and support pedagogical interventions. This research used feature engineering and nearest neighbor smoothing models…
Descriptors: Online Courses, Learning Management Systems, Higher Education, Student Behavior
Whitehill, Jacob; Movellan, Javier – IEEE Transactions on Learning Technologies, 2018
We propose a method of generating teaching policies for use in intelligent tutoring systems (ITS) for concept learning tasks [1], e.g., teaching students the meanings of words by showing images that exemplify their meanings à la Rosetta Stone [2] and Duo Lingo [3]. The approach is grounded in control theory and capitalizes on recent work by [4],…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Educational Policy, Comparative Analysis
Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities