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Buckley, Patrick; Doyle, Elaine – Interactive Learning Environments, 2016
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a…
Descriptors: Educational Games, Intervention, Learner Engagement, Pretests Posttests
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Curseu, Petru Lucian; Sari, Kimzana – Interactive Learning Environments, 2015
This study sets up to test the extent to which gender variety moderates the impact of power disparity on group cognitive complexity (GCC) and satisfaction with the group in a collaborative learning setting. Using insights from gender differences in perceptions, orientations and conflict handling behavior in negotiation, as well as gender…
Descriptors: Gender Differences, Power Structure, Cognitive Mapping, Cooperative Learning
Shin, Dong-Hee; An, Hyeri; Kim, Jang Hyun – Interactive Learning Environments, 2016
The use of a second screen can enhance information processing and the execution of search tasks within a given period. In this study, we examined the learner's attentional shift (AS) between two screens and controlled secondary tasks (STs) in the media multitasking setting and its effect on the learning process. In particular, we analyzed how…
Descriptors: Cognitive Processes, Search Strategies, Attention Control, Learning Processes
Joo, Young Ju; Joung, Sunyoung; Kim, Jiyeon – Interactive Learning Environments, 2014
Learning persistence in a cyber-learning environment is not only an index determining the success or failure of individual learners but also a source of important information to establish the management direction of educational programs in an organization. Accordingly, learners need to be motivated to continue to grow in order to ensure both…
Descriptors: Virtual Universities, Online Courses, Independent Study, Satisfaction

Shute, Valerie J.; Glaser, Robert – Interactive Learning Environments, 1990
Presents an evaluation of "Smithtown," an intelligent tutoring system designed to teach inductive inquiry skills and principles of basic microeconomics. Two studies of individual differences in learning are described, including a comparison of knowledge acquisition with traditional instruction; hypotheses tested are discussed; and the…
Descriptors: Artificial Intelligence, Cluster Analysis, Comparative Analysis, Computer Assisted Instruction