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Costley, Jamie – Interactive Technology and Smart Education, 2020
Purpose: This study aims to look at the relationship between extraneous cognitive load and germane cognitive load and how the use of cognitive learning strategies might moderate the relationship. Design/methodology/approach: This present study used survey data (n = 440) from randomly selected students taking large online classes in South Korea.…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Learning Strategies
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Ho, Nguyen Thi Thao; Sivapalan, Subarna; Pham, Hiep Hung; Nguyen, Lan Thi Mai; Pham, Anh Thi Van; Dinh, Hung Viet – Interactive Technology and Smart Education, 2021
Purpose: By using a technology acceptance model (TAM) on survey results collected from two member schools of a Vietnamese educational institution, this study aims to uncover the key factors that affect students' acceptance of e-learning during the COVID-19 period. Design/methodology/approach: A bilingual questionnaire in English and Vietnamese was…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
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Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
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Costley, Jamie – Interactive Technology and Smart Education, 2019
Purpose: As online learning has become more prevalent, how learners interact with each other in those learning environments has become more salient. To develop effective levels of interaction, students must feel comfortable to express their ideas and views. For this reason, this paper aims to look at how individual students' levels of social…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Interaction
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Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…
Descriptors: Technology Uses in Education, Interactive Video, Bulletin Boards, Visual Aids