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Cheng, M.-T.; She, H.-C.; Annetta, L. A. – Journal of Computer Assisted Learning, 2015
Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to…
Descriptors: Science Instruction, Educational Games, Technology Uses in Education, Educational Technology
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Hong, J.-C.; Hwang, M.-Y.; Chang, H.-W.; Tai, K.-H.; Kuo, Y.-C.; Tsai, Y.-H. – Journal of Computer Assisted Learning, 2015
To determine the factors of learning effectiveness in English vocabulary learning when using a calibration scheme, this study developed a freshman English mobile device application (for iPhone 4) for students with low levels of English proficiency to practise vocabulary in the beginning of their Freshman English course. Data were collected and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Kang, M.; Im, T. – Journal of Computer Assisted Learning, 2013
Interaction in the online learning environment has been regarded as one of the most critical elements that affect learning outcomes. This study examined what factors in learner-instructor interaction can predict the learner's outcomes in the online learning environment. Learners in K Online University participated by answering the survey, and data…
Descriptors: Teacher Student Relationship, Electronic Learning, Foreign Countries, Student Surveys