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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Park, Minsoo – Information Research: An International Electronic Journal, 2013
Introduction: This study aims to understand the interactions of perception, effort, emotion, time and performance during the performance of multiple information tasks using Web information technologies. Method: Twenty volunteers from a university participated in this study. Questionnaires were used to obtain general background information and…
Descriptors: Web 2.0 Technologies, Man Machine Systems, Computer Interfaces, Difficulty Level
Hamilton, Jennifer L. – Online Submission, 2007
Teaching self-management strategies to students with emotional behavior disorders is important in improving on-task behavior in the classroom. The problem in teaching students with emotional behavior disorders is that they often have trouble staying on task or staying focused, which causes disruption of the class. The purpose of the study is to…
Descriptors: Affective Behavior, Behavior Disorders, Self Control, Grade 1
Smidt, Mandy L.; Cress, Cynthia J. – Education and Training in Developmental Disabilities, 2004
The present study assessed mastery behaviors in toddlers with physical impairment during object and social play interaction with their parents. Poor mastery motivation in object play of children with physical impairments has been attributed to difficulty in independently structuring tasks, limited experience in play effectiveness, and frequent…
Descriptors: Toddlers, Persistence, Motivation, Receptive Language