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Bosch, Nigel; D'Mello, Sidney – International Journal of Artificial Intelligence in Education, 2017
Novice students (N = 99) participated in a lab study in which they learned the fundamentals of computer programming in Python using a self-paced computerized learning environment involving a 25-min scaffolded learning phase and a 10-min unscaffolded fadeout phase. Students provided affect judgments at approximately 100 points (every 15 s) over the…
Descriptors: Employees, Programming, Computers, Novices
Porter, J. – Journal of Computer Assisted Learning, 2018
Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Down syndrome to support their awareness of quantity through…
Descriptors: Down Syndrome, Computer Software, Learning Problems, Handheld Devices
Münchow, Hannes; Bannert, Maria – Educational Psychology, 2019
Emotional designing describes the elicitation of positive affect during learning through specific design elements of the learning environment to enhance learning. This experimental study examined the effectivity of an emotional design procedure on learning performance. Moreover, the learner's affective states before learning were taken into…
Descriptors: Educational Environment, Instructional Design, Affective Behavior, Student Motivation

Levin, Tamar; Gordon, Claire – Journal of Educational Computing Research, 1989
Describes study of Israeli secondary school students that was conducted to determine the extent to which gender and prior computer exposure affect students' attitudes toward computers prior to computer instruction in school. An attitude questionnaire designed to measure affective and cognitive attitudes toward computers is described, and results…
Descriptors: Affective Behavior, Affective Measures, Cognitive Measurement, Cognitive Style