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Jean Langlois; Stanley J. Hamstra; Yvan Dagenais; Renald Lemieux; Marc Lecourtois; Elizabeth Yetisir; Christian Bellemare; Germain Bergeron; George A. Wells – Anatomical Sciences Education, 2024
Haptic perception is used in the anatomy laboratory with the handling of three-dimensional (3D) prosections, dissections, and synthetic models of anatomical structures. Vision-based spatial ability has been found to correlate with performance on tests of 3D anatomy knowledge in previous studies. The objective was to explore whether haptic-based…
Descriptors: Tactual Perception, Visual Perception, Visual Acuity, Spatial Ability
Margherita Malanchini; Kaili Rimfeld; Nicholas G. Shakeshaft; Andrew McMillan; Kerry L. Schofield; Maja Rodic; Valerio Rossi; Yulia Kovas; Philip S. Dale; Elliot M. Tucker-Drob; Robert Plomin – npj Science of Learning, 2020
Performance in everyday spatial orientation tasks (e.g., map reading and navigation) has been considered functionally separate from performance on more abstract object-based spatial abilities (e.g., mental rotation and visualization). However, few studies have examined the link between spatial orientation and object-based spatial skills, and even…
Descriptors: Intelligence, Spatial Ability, Twins, Task Analysis
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
Forloines, Martha R.; Reid, Meredith A.; Thompkins, Andie M.; Robinson, Jennifer L.; Katz, Jeffrey S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
There are mixed results regarding the differentiation of neurofunctional correlates of spatial abilities. Previous studies employed complex environments or alternate memory tasks which could potentially add to inconsistencies across studies of navigation. To help elucidate the existing mixed findings, we conducted a study in a simplistic…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Task Analysis, Cues
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Hagström, Josefin; Winman, Anders – Applied Cognitive Psychology, 2018
The importance of contextual information for memory organization has been advocated by memory research and ancient mnemonic techniques (e.g., method of loci), yet it remains overlooked in most current study environments. Here, German noun gender was presented to 48 participants without prior knowledge of German, either without or within a provided…
Descriptors: Grammar, Memory, German, Context Effect
Nisha, Bobby – Educational Psychology, 2019
Spatial design as a discipline relies on the psychological construct of space. In the light of shortcomings and challenges faced by traditional approaches to spatial design learning, this paper investigates the role and value of Virtual Reality (VR) as a pedagogic vehicle. Based on understandings informed by action-research using VR with learners…
Descriptors: Teaching Methods, Computer Simulation, Interdisciplinary Approach, Spatial Ability
Allen, Lauren K.; Eagleson, Roy; de Ribaupierre, Sandrine – Anatomical Sciences Education, 2016
Neuroanatomy is one of the most challenging subjects in anatomy, and novice students often experience difficulty grasping the complex three-dimensional (3D) spatial relationships. This study evaluated a 3D neuroanatomy e-learning module, as well as the relationship between spatial abilities and students' knowledge in neuroanatomy. The study's…
Descriptors: Anatomy, Neurosciences, Undergraduate Students, Medical Students
White, David J.; Congedo, Marco; Ciorciari, Joseph; Silberstein, Richard B. – Journal of Cognitive Neuroscience, 2012
Brain oscillatory correlates of spatial navigation were investigated using blind source separation (BSS) and standardized low resolution electromagnetic tomography (sLORETA) analyses of 62-channel EEG recordings. Twenty-five participants were instructed to navigate to distinct landmark buildings in a previously learned virtual reality town…
Descriptors: Brain Hemisphere Functions, Computer Simulation, Diagnostic Tests, Spatial Ability
Diener, Marissa L.; Wright, Cheryl A.; Smith, Katherine N.; Wright, Scott D. – Creativity Research Journal, 2014
The goal of this study was to develop a measure of creativity that builds on the strengths of youth with autism spectrum disorders (ASD). The assessment of creativity focused on the visual-spatial abilities of these youth using 3D modeling software. One of the objectives of the research was to develop a measure of creativity in an authentic…
Descriptors: Autism, Pervasive Developmental Disorders, Creativity, Creativity Tests
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Chen, Qi; Verguts, Tom – Cognitive Psychology, 2010
It is commonly assumed that there is an interaction between the representations of number and space (e.g., [Dehaene et al., 1993] and [Walsh, 2003]), typically ascribed to a mental number line. The exact nature of this interaction has remained elusive, however. Here we propose that spatial aspects are not inherent to number representations, but…
Descriptors: Numeracy, Interaction, Cultural Influences, Spatial Ability
Murty, Vishnu P.; LaBar, Kevin S.; Hamilton, Derek A.; Adcock, R. Alison – Learning & Memory, 2011
The present study investigated the effects of approach versus avoidance motivation on declarative learning. Human participants navigated a virtual reality version of the Morris water task, a classic spatial memory paradigm, adapted to permit the experimental manipulation of motivation during learning. During this task, participants were instructed…
Descriptors: Computer Simulation, Student Motivation, Memory, Memorization
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