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Václav Dobiáš; Václav Šimandl; Jirí Vanícek – Informatics in Education, 2024
The paper discusses an alternative method of assessing the difficulty of pupils' programming tasks to determine their age appropriateness. Building a program takes the form of its successive iterations. Thus, it is possible to monitor the number of times such a program was built by the solver. The variance of the number of program builds can be…
Descriptors: Difficulty Level, Computer Science Education, Programming, Task Analysis
Byung-Doh Oh – ProQuest LLC, 2024
Decades of psycholinguistics research have shown that human sentence processing is highly incremental and predictive. This has provided evidence for expectation-based theories of sentence processing, which posit that the processing difficulty of linguistic material is modulated by its probability in context. However, these theories do not make…
Descriptors: Language Processing, Computational Linguistics, Artificial Intelligence, Computer Software
Saatcioglu, Fatima Munevver; Atar, Hakan Yavuz – International Journal of Assessment Tools in Education, 2022
This study aims to examine the effects of mixture item response theory (IRT) models on item parameter estimation and classification accuracy under different conditions. The manipulated variables of the simulation study are set as mixture IRT models (Rasch, 2PL, 3PL); sample size (600, 1000); the number of items (10, 30); the number of latent…
Descriptors: Accuracy, Classification, Item Response Theory, Programming Languages
McCall, Davin; Kölling, Michael – ACM Transactions on Computing Education, 2019
The types of programming errors that novice programmers make and struggle to resolve have long been of interest to researchers. Various past studies have analyzed the frequency of compiler diagnostic messages. This information, however, does not have a direct correlation to the types of errors students make, due to the inaccuracy and imprecision…
Descriptors: Computer Software, Programming, Error Patterns, Novices
Mahmoud Abdi Tabari; Minyoung Cho – Language Teaching Research, 2025
To test the predictive power of the SSARC (stabilize, simplify, automatize, reconstruct, and complexify) model of pedagogic task sequencing in second language (L2) writing development, the present study explores the performance of written decision-making tasks with varied levels of cognitive complexity in a simple-to-complex sequence in comparison…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Advanced Students
Jannis Weber; Thomas Wilhelm – Physical Review Physics Education Research, 2024
Students experience many difficulties learning the fundamental relationships in Newtonian mechanics, partly due to preexisting mental models that originate from their everyday lives. These preconceptions often persist even after instruction in mechanics and lead to a supposed incompatibility between physics lessons in school and personal…
Descriptors: Physics, Science Instruction, Scientific Concepts, Mechanics (Physics)
Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatch™ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
Cornelisz, Ilja; Klaveren, Chris – Journal of Computer Assisted Learning, 2018
A prerequisite for low-stakes activities to improve learning is to keep students engaged when confronted with challenging material. Comparing a personalized and non-personalized version of computerized practising, this study experimentally evaluates the relationships between student effort and ability across different dimensions of task…
Descriptors: Learner Engagement, Computer Assisted Instruction, Correlation, Summative Evaluation
Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
Ridgeway, Karl; Mozer, Michael C.; Bowles, Anita R. – Cognitive Science, 2017
We explore the nature of forgetting in a corpus of 125,000 students learning Spanish using the Rosetta Stone® foreign-language instruction software across 48 lessons. Students are tested on a lesson after its initial study and are then retested after a variable time lag. We observe forgetting consistent with power function decay at a rate that…
Descriptors: Computational Linguistics, Second Language Learning, Second Language Instruction, Computer Software
Yang, Chunhua; Smith, David R. R. – New Directions in the Teaching of Physical Sciences, 2017
This study investigated the acquisition of MATLAB programming skills by postgraduate students, and whether this learning was improved by research support-oriented teaching. Questionnaire surveys were given to academic staff asking about what they considered the most important knowledge and skills in programming to be. Questionnaire surveys were…
Descriptors: Computer Software, Graduate Students, Skill Development, Programming
Khodeir, Nabila Ahmed; Elazhary, Hanan; Wanas, Nayer – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to present an algorithm to generate story problems via controlled parameters in the domain of mathematics. The generation process is performed in the problem generation module in the context of an intelligent tutoring system suggested in this paper. Controlling the question parameters allows for adapting the…
Descriptors: Problem Solving, Teaching Methods, Difficulty Level, Natural Language Processing
Al-Jarf, Reima – Online Submission, 2022
Two groups of freshman students, enrolled in a Vocabulary I and Reading I courses, participated in the study. Before instruction, both groups took a recognition (vocabulary) and a production (oral reading) pre-test. Comparisons of the pre-test scores showed no significant differences between the experimental and control group in decoding skills…
Descriptors: Audio Equipment, English (Second Language), Second Language Learning, Second Language Instruction
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