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Ching-Huei Chen; Victor Law – Educational Technology Research and Development, 2025
This study explores the roles of students' help-seeking profiles when seeking help from AI chatbots, specifically ChatGPT, in a digital game-based learning environment, "Summon of Magicrystal." The study involved 102 middle school students who played an online game with the provision of ChatGPT and sought help from ChatGPT while solving…
Descriptors: Help Seeking, Game Based Learning, Artificial Intelligence, Computer Software
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Bernacki, Matthew L.; Nokes-Malach, Timothy J.; Aleven, Vincent – Metacognition and Learning, 2015
Self-regulated learning (SRL) theorists propose that learners' motivations and cognitive and metacognitive processes interact dynamically during learning, yet researchers typically measure motivational constructs as stable factors. In this study, self-efficacy was assessed frequently to observe its variability during learning and how learners'…
Descriptors: Self Efficacy, Metacognition, Cues, Algebra
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Mahasneh, Randa A.; Sowan, Azizeh K.; Nassar, Yahya H. – E-Learning and Digital Media, 2012
This article compares actual help-seeking frequencies across online and face-to-face learning environments. It also examines strategies enacted by nursing students when they faced academic difficulties, reasons for help-seeking avoidance, and the relationship between the frequency of asking questions and achievement. Participants were nursing…
Descriptors: Nursing Students, Online Courses, Help Seeking, Educational Technology