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Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
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Jannis Weber; Thomas Wilhelm – Physical Review Physics Education Research, 2024
Students experience many difficulties learning the fundamental relationships in Newtonian mechanics, partly due to preexisting mental models that originate from their everyday lives. These preconceptions often persist even after instruction in mechanics and lead to a supposed incompatibility between physics lessons in school and personal…
Descriptors: Physics, Science Instruction, Scientific Concepts, Mechanics (Physics)
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Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
Pearson, 2018
Pearson sought to explore whether the students in schools in Brazil using the NAME learning system (an integrated program that encompasses a school's whole educational environment) demonstrate higher achievement in Portuguese and math, compared to those not exposed to NAME, as measured by national achievement assessments. This Research Report…
Descriptors: Academic Achievement, Portuguese, Foreign Countries, Educational History
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Sheehan, Kathleen M.; Flor, Michael; Napolitano, Diane; Ramineni, Chaitanya – ETS Research Report Series, 2015
This paper considers whether the sources of linguistic complexity presented within texts targeted at 1st-grade readers have increased, decreased, or held steady over the 52-year period from 1962 to 2013. A collection of more than 450 texts is examined. All texts were selected from Grade 1 textbooks published by Scott Foresman during the targeted…
Descriptors: Text Structure, Content Analysis, Grade 1, Elementary School Students
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Ocak, Mehmet – Journal of Computers in Mathematics and Science Teaching, 2008
This correlational study examined the relationship between gender and the students' attitude and prior knowledge of using one of the mathematical software programs (MATLAB). Participants were selected from one community college, one state university and one private college. Students were volunteers from three Calculus I classrooms (one class from…
Descriptors: Student Attitudes, Prior Learning, Gender Differences, Calculus
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Hwang, Wu-Yuin; Hsu, Guo-Liang – Turkish Online Journal of Educational Technology - TOJET, 2011
This study is aimed at investigating students' annotation behaviors and their effects on learning achievement with pre-reading (reading before class) exercises and Web-based sharing mechanisms. An 8-week quasi-experiment was conducted with 125 sixth-grade elementary school students. The study shows the following results. First, a significant…
Descriptors: Foreign Countries, Elementary School Students, Computer Assisted Instruction, Prior Learning
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Johnson-Glenberg, Mina C. – Educational Media International, 2010
This research examined the impact of formative quizzes on e-learning designed to teach volunteers how to tutor struggling readers. Three research questions were addressed: (1) Do embedded quizzes facilitate learning of e-content? (2) Does the announcement of upcoming quizzes affect learning? (3) Does prior knowledge interact with quizzing and…
Descriptors: Electronic Learning, Prior Learning, Testing, Adult Learning
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Cagiltay, Nergiz Ercil – British Journal of Educational Technology, 2007
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer…
Descriptors: Computer Software, Engineering Education, Computers, Games
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Hamade, Ramsey F.; Artail, Hassan A.; Sikstrom, Sverker – Journal of European Industrial Training, 2007
Purpose: The purpose of this exploratory study is to identify trainee attributes relevant for development of skills in 3D computer-aided design (CAD). Design/methodology/approach: Participants were trained to perform cognitive tasks of comparable complexity over time. Performance data were collected on the time needed to construct test models, and…
Descriptors: Computer Assisted Design, Correlation, Methods, Trainees
Herman, Joan L.; Choi, Kilchan – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2008
This article articulates a framework for examining the quality of formative assessment practice and provides empirical evidence in support of one of its components. Based on a study of middle school science, the study examines the accuracy of teachers' judgments of students' understanding and the relationship of such accuracy to middle school …
Descriptors: Formative Evaluation, Middle School Students, Secondary School Science, Student Evaluation
Ocak, Mehmet A. – Online Submission, 2006
This correlation study examined the relationship between gender and the students' attitude and prior knowledge of using one of the mathematical software programs (MATLAB). Participants were selected from one community college, one state university and one private college. Students were volunteers from three Calculus I classrooms (one class from…
Descriptors: Prior Learning, College Students, Student Attitudes, Computer Software
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Anderson, Alastair A. – Computers in Human Behavior, 1996
Reports on the results of a study of business undergraduates in Australia that was conducted to determine whether or not perceived knowledge of software, microcomputer experience, overall knowledge of computers, programming experience, and gender were predictors of computer anxiety. Use of the Computer Anxiety Rating Scale is discussed.…
Descriptors: Business Administration Education, Computer Anxiety, Computer Software, Correlation
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