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Xiaoyan Liu; Bo Wang; Xunbao Yin; Beier Bai – Education and Information Technologies, 2025
In recent years, the incorporation of technology into education has transformed teaching methods and learning settings, especially within the domain of special education. The emergence of Special Education (SPED) Smart Schools represents a significant advancement in offering customized assistance and materials to accommodate the varying learning…
Descriptors: Educational Technology, Technology Uses in Education, Special Education Teachers, Teacher Attitudes
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Tali Gazit; Sigal Eden – Educational Media International, 2025
In response to the challenges posed by the global COVID-19 pandemic, educational institutions have grappled with effectively engaging secondary school students through distance learning platforms. This study, conducted during a lockdown necessitated by the third wave of the coronavirus in Israel, aimed to explore the interplay between online…
Descriptors: COVID-19, Pandemics, Secondary School Students, School Closing
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Niu, Liwei; Wang, Xinghua; Wallace, Matthew P.; Pang, Hui; Xu, Yanping – Journal of Computer Assisted Learning, 2022
Background: In view of the widespread use of digital technologies in English as a foreign language (EFL) learning and the importance of students' approaches to learning (SAL) and digital competence, as well as the threats of technostress in digital settings, digital EFL learning requires a critical examination. Objectives: This study sought to…
Descriptors: English (Second Language), Educational Technology, Electronic Learning, Second Language Learning
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Turan, Zeynep; Kucuk, Sevda; Karabey, Sinem Cilligol – Participatory Educational Research, 2022
This study aimed to investigate the pre-service teachers' behavioural intentions about using gamification tools and the critical factors affecting their usage. The data were collected from 313 pre-service teachers from two large-scale universities in Turkey through a questionnaire with seven constructs: perceived ease of use, usefulness,…
Descriptors: Preservice Teachers, Intention, Educational Games, Student Attitudes
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Qazi, Zubaida; Qazi, Wasim; Raza, Syed Ali; Khan, Komal Akram – Journal of Applied Research in Higher Education, 2022
Purpose: The emergence of electronic learning during the COVID-19 outbreak has been the way by which higher education has attempted to save the situation. However, e-learning still causes psychological distress because of its crackups and fear. Hence, the authors aim to study the impact of e-learning crackup on fear of academic year loss and…
Descriptors: Stress Variables, Psychological Patterns, College Students, Electronic Learning
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Yilmaz, Ramazan; Yurdugül, Halil – Journal of Computing in Higher Education, 2018
The purpose of this study is to find out the level of cyberloafing behaviors of the students in information technologies (IT) classrooms; and to examine the relationship between cyberloafing behaviors and the psycho-social perceptions, attitudes and motivation for the courses and learning strategies. Correlational method was utilized; and…
Descriptors: Educational Technology, Technology Uses in Education, Student Behavior, Correlation
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Shawaqfeh, Baha'; Almahaireh, Abdallah – Journal of Social Studies Education Research, 2019
The purpose of this study is to investigate the levels of TechnoWellness, happiness and optimism among bachelor's degree students at the University of Jordan, possible relationships between these factors, and possible differences according to gender and university faculty. Using a quantitative approach, 450 participants were selected by stratified…
Descriptors: Foreign Countries, Wellness, Undergraduate Students, Correlation
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Hanrahan, Fidelma; Hughes, Ed; Banerjee, Robin; Eldridge, Alice; Kiefer, Chris – International Journal of Music Education, 2019
Little is currently known about the possible benefits of using networked technology to enhance ensemble performance. This study explored whether the introduction of specially devised technology -- networked tablets using traditional music notation -- to a primary school orchestra would enhance the experience of ensemble music. Particular emphasis…
Descriptors: Music Education, Music Activities, Elementary School Students, Music
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Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
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Reed, Phil; Reay, Emma – Higher Education: The International Journal of Higher Education Research, 2015
This study explored the relationship between problematic levels of Internet use and motivation to study in a university sample. One hundred and sixty-two participants were recruited online and completed four questionnaires: Internet Addiction Test, Hospital Anxiety and Depression Scale, Emotional-Social Loneliness Scale, and the Motivated…
Descriptors: College Students, Internet, Student Motivation, Learning Strategies
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Lakhal, Sawsen; Khechine, Hager; Pascot, Daniel – Journal of Computing in Higher Education, 2013
The aim of this study was to examine psychological factors which could influence acceptance and use of the desktop video conferencing technology by undergraduate business students. Based on the Unified Theory of Acceptance and Use of Technology, this study tested a theoretical model encompassing seven variables: behavioural intentions to use…
Descriptors: Psychological Patterns, Video Technology, Videoconferencing, Undergraduate Students
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Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes
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Chang, Dian-Fu; Lin, Sung-Po – Educational Gerontology, 2011
This study analyzed the survey on adults administered by the Ministry of Education in Taiwan in 2008, and logistic regression analysis showed a close relationship between learning motivations of older adults. The finding revealed that the higher age or the lower education attainment of older adults, the lower their learning motivation. The…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Learning Motivation
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Mosalanejad, Leili; Alipor, Ahmad; Zandi, Bahman – Turkish Online Journal of Distance Education, 2010
Blended learning is a mixture of the various learning strategies and delivery methods that will optimize the learning experience of the user. This research evaluated psychological effect of blended learning on student. This research is a quasi-experimental study. 41 students participated in two groups and they registered in the course of…
Descriptors: Blended Learning, Personality Traits, Attribution Theory, Educational Technology
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Walker, Scott L.; Fraser, Barry J. – Learning Environments Research, 2005
The purpose of this study was to develop and validate a new learning environments instrument designed to aid investigators and practitioners in measuring and researching the psychosocial learning environment in post-secondary distance education. Using a three-stage approach, the Distance Education Learning Environments Survey (DELES) was…
Descriptors: Distance Education, Test Reliability, Active Learning, Educational Environment