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Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Blayone, Todd J. B.; Mykhailenko, Olena; vanOostveen, Roland; Barber, Wendy – Education and Information Technologies, 2018
The Digital Competency Profiler (DCP) is an online application for surveying the technology preferences and abilities of students in higher education. To explore the DCP as a digital-learning-readiness tool, a mixed-methods research design was developed for relating self-reported digital competencies and online-learning activity. To this end,…
Descriptors: Mixed Methods Research, Readiness, Technological Literacy, Educational Technology
Salmerón, Ladislao; Llorens, Ana – Journal of Educational Computing Research, 2019
During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and…
Descriptors: Eye Movements, Grade 9, Electronic Publishing, Reading Comprehension
Ekanayake, Hiran B.; Fors, Uno; Ramberg, Robert; Ziemke, Tom; Backlund, Per; Hewagamage, Kamalanath P. – International Journal of Distance Education Technologies, 2013
This paper presents a study focused on comparing real actors based scenarios and animated characters based scenarios with respect to their similarity in evoking psychophysiological activity for certain events by measuring galvanic skin response (GSR). In the experiment, one group (n = 11) watched the real actors' film whereas another group (n…
Descriptors: Animation, Vignettes, Physiology, Psychology
Arvanitis, Panagiotis – Research-publishing.net, 2013
In the first half of the twentieth century, notions such as linguistic structures and students' linguistic capacity were the traditional elements of any language teaching. These notions are yielding their place to the functional use of language and how language is being shaped by the different communicative situations. This communicative approach…
Descriptors: Speech Acts, Second Language Learning, Second Language Instruction, Teaching Methods
Al-arfaj, Maher – International Education Studies, 2011
The five stage cycle model is an interactive flash platform that proposes a challenging scenario with associated questions about light wave features and correlations. As the students navigate from stage to stage, they are able to access some related resources and engage in small group discussions. The students are able to revisit their responses…
Descriptors: Teaching Methods, Physics, Science Instruction, Online Courses