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Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
Münchow, Hannes; Bannert, Maria – Educational Psychology, 2019
Emotional designing describes the elicitation of positive affect during learning through specific design elements of the learning environment to enhance learning. This experimental study examined the effectivity of an emotional design procedure on learning performance. Moreover, the learner's affective states before learning were taken into…
Descriptors: Educational Environment, Instructional Design, Affective Behavior, Student Motivation
García-Rodicio, Héctor; Sánchez, Emilio – Metacognition and Learning, 2014
When dealing with complex conceptual systems, low-prior- knowledge learners develop fragmentary and incorrect understanding. To learn complex topics deeply, these learners have to (a) monitor understanding to detect flaws and (b) generate explanations to revise and repair the flaws. In this research we explored if the detection of a flaw in…
Descriptors: Metacognition, Prior Learning, Control Groups, Plate Tectonics
Song, H. S.; Kalet, A. L.; Plass, J. L. – Journal of Computer Assisted Learning, 2016
This study examined the direct and indirect effects of medical clerkship students' prior knowledge, self-regulation and motivation on learning performance in complex multimedia learning environments. The data from 386 medical clerkship students from six medical schools were analysed using structural equation modeling. The structural model revealed…
Descriptors: Prior Learning, Self Management, Self Control, Student Motivation
Rhodes, Ashley; Rozell, Tim; Shroyer, Gail – Journal of Educational Multimedia and Hypermedia, 2014
Many students who have the ability to succeed in science, technology, engineering and math (STEM) disciplines are often alienated by the traditional instructional methods encountered within introductory courses; as a result, attrition from STEM fields is highest after completion of these courses. This is especially true for females. The present…
Descriptors: Multimedia Instruction, Biology, Science Instruction, Teaching Methods
Park, Babette; Korbach, Andreas; Brünken, Roland – Educational Technology & Society, 2015
The present study examines whether the seductive-details effect is moderated by spatial ability and prior knowledge, which are two of the most relevant learner characteristics in multimedia learning. It is assumed that the seductive-details effect with an increase in extraneous cognitive load and a decrease in perceptual processing and learning…
Descriptors: Foreign Countries, Multimedia Instruction, Spatial Ability, Prior Learning
Song, Hyuksoon S. – ProQuest LLC, 2010
Many medical schools have developed computer-based, multimedia learning environments to fill the knowledge gap and provide common cases and resources to students. However, considering that multimedia in education may impede effective learning if the characteristics of learners and tasks are not considered thoroughly in instructional design, it is…
Descriptors: Goal Orientation, Instructional Design, Medical Schools, Structural Equation Models
Kaliher, Licinia Barrueco – ProQuest LLC, 2010
The purpose of this Executive Position Paper (EPP) is to develop a model for improving the online training modules utilized by a mid-Atlantic Residence Life department. The complexity of the Residence Life staff positions, coupled with demands from other university departments and the need to provide as much information as possible, resulted in an…
Descriptors: Constructivism (Learning), Prior Learning, Metacognition, Program Effectiveness
Shieh, Ruey S.; Chang, Wheijen; Liu, Eric Zhi-Feng – Australasian Journal of Educational Technology, 2011
This study explored the impact of "Technology Enabled Active Learning" (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted on two semesters of courses offered in 2008. Data sources consisted of pre-tests, post-tests,…
Descriptors: Foreign Countries, Active Learning, Experimental Groups, Control Groups
Yung, Hsin I. – ProQuest LLC, 2008
The purpose of this study was to examine the effects of an animated agent that provides instructional scaffolding strategies via a story mnemonic or cuing question with feedback versus instructional scaffolding strategies alone on student achievement of different educational objectives in multimedia learning. Specifically, the study investigated…
Descriptors: Scaffolding (Teaching Technique), Academic Achievement, Educational Strategies, Prompting
Peer reviewedSchank, Patrick K.; Rowe, Lawrence A. – Journal of Educational Multimedia and Hypermedia, 1993
Describes the design and evaluation of a multimedia course on integrated circuit manufacturing that was developed at the University of California at Berkeley using IC-HIP (Integrated Circuit-Hypermedia in PICASSO), a hypermedia-based instructional system. Learning effects based on prior knowledge, methods of navigation, and other factors are…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Software Development, Correlation

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