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Muzaini, Muhammad; Rahayuningsih, Sri; Ikram, Muhammad; Nasiruddin, Fathimah Az-Zahrah – International Journal of Educational Methodology, 2023
The definition of creativity among professional mathematicians and the definition of mathematical creativity in the classroom context are significantly different. The purpose of this study was to investigate the relationship between students' mathematical creativity (i.e., cognitive flexibility) and figure apprehension when solving geometric…
Descriptors: Geometry, Mathematics Instruction, Problem Solving, Creativity
de Chantal, Pier-Luc; Gagnon-St-Pierre, Émilie; Markovits, Henry – Child Development, 2020
This study explored the hypothesis that preschoolers' deductive reasoning would be improved by encouraging use of divergent thinking (DT). Children of 4-5 years of age (n = 120) were randomly given DT or neutral control exercises before deductive reasoning problems. To allow a stronger test of the hypothesis, half of the children receiving the DT…
Descriptors: Preschool Children, Creative Thinking, Teaching Methods, Hypothesis Testing
Ilic, Ulas – International Journal of Research in Education and Science, 2021
The present study aimed to determine the effect of Scratch-assisted expressions and applications on the Computational Thinking skills of pre-service teachers. For this purpose, the research was designed with an exploratory sequential design, a mixed research method. Thirty-three pre-service teachers participated in the study. Data were collected…
Descriptors: Programming Languages, Computer Science, Thinking Skills, Creative Thinking
Kim, Jin-Young – Journal of Engineering Education, 2020
Background: Future scientists in engineering fields are expected, and even demanded, to be creative and innovative. Longitudinal studies pertaining to how creativity and academic achievement grow and develop over time remain limited. Purpose: This study examines (a) relationships between the creative potential of first-year engineering students…
Descriptors: Longitudinal Studies, Engineering Education, Creativity, Grades (Scholastic)
Türker, Pinar Mihci; Pala, Ferhat Kadir – Journal on School Educational Technology, 2020
The aim of this study is to investigate the computational thinking skills of secondary school students and their perceived self-efficacy related to block-based programming. The study group consists of 464 students attending 5, 6, 7, and 8 grades in a province located in the Central Anatolia region, Turkey. Data were collected by Computational…
Descriptors: Thinking Skills, Self Efficacy, Programming Languages, Secondary School Students
Sang, Guoyuan; Liang, Jyh-Chong; Chai, Ching Sing; Dong, Yan; Tsai, Chin-Chung – Asia Pacific Education Review, 2018
To help students build twenty-first century learning skills, teachers must have reasonable perceptions about twenty-first century learning. To investigate Chinese teachers' perceptions of twenty-first century learning competencies (TP21CLC), we conducted a survey (N = 340) using the questionnaire "Teachers' Perceptions of 21st Century…
Descriptors: Teacher Attitudes, Teaching Methods, Cooperative Learning, Independent Study
Siu, Kin Wai; Wong, Yi Lin – International Journal of Technology and Design Education, 2016
Emotions have a significant effect on the processes of designing and creative thinking. In an educational context, some emotions may even be detrimental to creativity. To further explore the link between creativity and emotion, a series of interviews were conducted with design and technology (D&T) teachers in Singapore, Hong Kong and Beijing…
Descriptors: Creativity, Emotional Response, Design, Self Control
Zhong, Xiang-Ming; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
When "The Maker Movement" started, it made a great impact and influence on many aspects of society. "The Maker Movement" has transformed industries as well as people's way of life and thinking. For this reason, many people decided to create something by turning their ideas to tangible products. Media has become a bridge that…
Descriptors: Design, Teaching Methods, Industry, Efficiency
Morin, Danielle; Thomas, Jennifer D. E.; Saadé, Raafat George – Journal of Information Technology Education: Research, 2015
This article investigates students' perceptions of the relationship between Problem-Solving and the activities and resources used in a Web-based course on the fundamentals of Information Technology at a university in Montreal, Canada. We assess for the different learning components of the course, the extent of perceived problem-solving skills…
Descriptors: Teaching Methods, Problem Solving, Creative Thinking, Critical Thinking
Echeverria, Elizabeth – Online Submission, 2012
This study considers how educators can cultivate the skills that prepare students from all cultural backgrounds for an active role in creating a sustainable global future. These skills include systems thinking skills, collaborative skills, creative and critical thinking skills, self-directed inquiry skills, and skills for active citizenship.…
Descriptors: Qualitative Research, Citizen Participation, Culturally Relevant Education, Sustainable Development
Preston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony; MacIntyre, Blair – International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated…
Descriptors: Educational Games, Computer Games, Global Approach, Instructional Design