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Valerie Vadaila Ivy – ProQuest LLC, 2022
The purpose of this study was to determine if the use of one-to-one technology integration initiatives had a positive impact on student engagement. This study looked at survey results from teachers and administrators/building leaders in Southeast Missouri school districts who have been using one-to-one technology integration for a minimum of two…
Descriptors: Technology Uses in Education, Technology Integration, Learner Engagement, Laptop Computers
Yasemin Karal; Rabia Özdemir Sarialioglu – International Journal of Technology in Education, 2025
The transformative impact of generative artificial intelligence (GenAI) on educational environments has led higher education institutions to make radical changes in their curricula and teaching approaches. By integrating GenAI technologies into the educational process, students will be able to have rich learning experiences. However, students'…
Descriptors: Metacognition, Anxiety, Student Attitudes, Rating Scales
Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc – Creativity Research Journal, 2016
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…
Descriptors: Influence of Technology, Creativity, Age Groups, Generational Differences
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming – Electronic Journal of e-Learning, 2015
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Descriptors: Information Technology, Technology Uses in Education, Criticism, Creativity
National Survey of Student Engagement, 2016
The National Survey of Student Engagement (NSSE) and its companion projects serve colleges and universities committed to monitoring and improving the quality of the undergraduate experience. While participating institutions receive detailed customized reports, the "Annual Results" series presents noteworthy aggregate findings from the…
Descriptors: Undergraduate Students, National Surveys, Educational Quality, Student Characteristics
Ranker, Jason – Language Arts, 2006
An eight-year-old boy, Adrian, draws subject matter and formats for his writing from a new, digital medium: the video game. (Contains 2 tables and 5 figures.)
Descriptors: Video Games, Writing (Composition), Correlation, Story Telling
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers