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Joseph W. Rotondo – ProQuest LLC, 2021
In the education system, many educators find it difficult to differentiate the lessons for their students as they lack the strategies to do so. The purpose of this study is to determine if a correlation exists between video game genres and learning style preferences. The framework that this study uses is the cognitive behavioral theoretical…
Descriptors: Educational Technology, Video Games, Cognitive Style, Preferences
Zehang Xie; Xinzhu Wu; Yunxiang Xie – Journal of Computer Assisted Learning, 2024
Background: With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns,…
Descriptors: Longitudinal Studies, Undergraduate Students, Robotics, Technology Uses in Education
Atsunori Fujii – Discover Education, 2024
Learner autonomy is particularly important in higher education, where students are fully responsible for their own learning. Despite this, there is a lack of research on aspects of autonomy support in higher education compared with that of primary and secondary education. To address this gap, this study explored autonomy support and learning…
Descriptors: Higher Education, Personal Autonomy, Preferences, Educational Environment
Beatty, Abby E.; Esco, Abby; Curtiss, Ashley B. C.; Ballen, Cissy J. – Chemistry Education Research and Practice, 2022
To test the hypothesis that students who complete remote online tests experience an 'online grade penalty', we compared performance outcomes of second-year students who elected to complete exams online to those who completed face-to-face, paper-based tests in an organic chemistry course. We pursued the following research questions: (RQ1) Are there…
Descriptors: Computer Assisted Testing, College Students, Organic Chemistry, Science Tests
Brodhead, Matthew T.; Abel, Emily A.; Al-Dubayan, Monerah N.; Brouwers, Lauren; Abston, Gina Warren; Rispoli, Mandy J. – Journal of Behavioral Education, 2016
We compared the results of a brief electronic pictorial multiple-stimulus without replacement (EP-MSWO) preference assessment to a brief tangible MSWO preference assessment in five children with autism. Results of both assessments yielded a match between high preferred (HP) toys for four participants and low preferred toys for three participants.…
Descriptors: Pictorial Stimuli, Preferences, Autism, Children
Ogbuanya, Theresa Chinyere; Efuwape, Bamidele Michael – South African Journal of Education, 2018
Technology-aided learning environment is replacing the popular teacher-dominated teaching-learning process. This study investigated electrical/electronics students' instructional preferences for technology-aided learning environment in relation to their approaches and attitudes to learning. A total of 339 third- and final-year…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Teaching Methods
Cherner, Todd; Fegely, Alex – International Journal of Multicultural Education, 2018
In 1998, Suzanne Damarin put forward a call for technologists and multicultural educators to work together to create technologies that promote inclusiveness and equity for students. As significant technological advancements have happened along with major changes in educational policy over the past 20 years, this study set out to examine if…
Descriptors: Cultural Pluralism, Equal Education, Technological Advancement, Educational Policy
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Johnson, Toni L. – ProQuest LLC, 2018
Higher education institutions have incorporated information and communications technology strategies to improve the learning environment and increase their competitive advantage. One strategy, the use of learning management systems, has transformed the learning environment over the past three decades. User acceptance is a key success factor in any…
Descriptors: College Faculty, Management Systems, Information Technology, Correlation
Smirniotis-Giambatista, Cynthia – ProQuest LLC, 2017
Online flipped professional development allows direct instruction to take place through an interactive learning setting and allows the face-to-face contact to provide guidance and apply the concept. As technology advances, education needs instruments and tools used for effectively teaching using the enhanced technology to increase student…
Descriptors: Online Courses, Faculty Development, Educational Technology, Technology Uses in Education
Yeung, Alexandra; Raju, Sadhana; Sharma, Manjula D. – Journal of Learning Design, 2016
While blended learning has been around for some time, the interplay between lecture recordings, lecture attendance and grades needs further examination particularly for large cohorts of over 1,000 students in 500 seat lecture theatres. This paper reports on such an investigation with a cohort of 1,450 first year psychology students' who indicated…
Descriptors: Blended Learning, Lecture Method, Attendance, Grades (Scholastic)
Chang, Ray I.; Hung, Yu Hsin; Lin, Chun Fu – British Journal of Educational Technology, 2015
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms. Further, massive open online courses (MOOCs), which apply such technology to provide open access to…
Descriptors: Learning Experience, Preferences, Cognitive Style, Intention
Aubusson, Peter; Burke, Paul; Schuck, Sandy; Kearney, Matthew; Frischknecht, Bart – Educational Researcher, 2014
This article reports on the pioneering use in education of Discrete Choice Experiments (DCEs) to assess teachers' decisions regarding deployment of rich tasks. The incorporation of this quantitative method into what is usually considered the domain of qualitative researchers is an innovative feature of this study. The DCEs enabled rigorous,…
Descriptors: Experiments, Technology Uses in Education, Statistical Analysis, Instruction
Mills, Leila A.; Angnakoon, Putthachat – International Association for Development of the Information Society, 2015
The purpose of this study was to examine learning preference--the match between learners and learning methods--and students' information behaviour in technology-rich information environments. The major question asked was: How will high school students' information behaviour differ by gender and academic interests? A total of 88 students (37 girls,…
Descriptors: High School Students, Learning Strategies, Teaching Methods, Technology Uses in Education
Sahin, Sami; Uluyol, Çelebi – International Review of Research in Open and Distributed Learning, 2016
Personal learning environments (PLEs) are Web 2.0 tools and services by which users' access, construct, manage, and share educational contents in order to meet their learning needs. These environments enable users to manage their learning according to their own personal preferences. They further promote socialization and collaboration with their…
Descriptors: Foreign Countries, Preservice Teachers, Student Teacher Attitudes, Technology Uses in Education
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