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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Nisha, Bobby – Educational Psychology, 2019
Spatial design as a discipline relies on the psychological construct of space. In the light of shortcomings and challenges faced by traditional approaches to spatial design learning, this paper investigates the role and value of Virtual Reality (VR) as a pedagogic vehicle. Based on understandings informed by action-research using VR with learners…
Descriptors: Teaching Methods, Computer Simulation, Interdisciplinary Approach, Spatial Ability
Likouri, Anna-Aikaterini; Klonari, Aikaterini; Flouris, George – Review of International Geographical Education Online, 2017
The aim of this study was to investigate the correlation between pupils' spatial perception and abilities and their performance in geography. The sample was 600 6th-grade pupils from various areas of Greece selected by the cluster sampling method. The study results showed that: a) the vast majority of pupils showed low spatial ability; b) there…
Descriptors: Correlation, Spatial Ability, Academic Achievement, Geography
Yong, Su-Ting – International Journal of Virtual and Personal Learning Environments, 2017
The purpose of this study was to explore gender differences among digital native students in mathematics learning and gaming. A quantitative dominant mixed methods approach was employed in which quantitative surveys [174 students] and qualitative interviews [eight students, eight parents and six teachers] were administered concurrently. Data…
Descriptors: Gender Differences, Technological Literacy, Educational Technology, Technology Uses in Education
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Kopcha, Theodore J.; Otumfuor, Beryl A.; Wang, Lu – Journal of Research on Technology in Education, 2015
This study examines the effects of spatial ability, gender differences, and pictorial training on fourth grade students' ability to recall landmark locations from memory. Ninety-six students used Google Earth over a 3-week period to locate landmarks (3-D) and mark their location on a 2-D topographical map. Analysis of covariance on posttest scores…
Descriptors: Spatial Ability, Gender Differences, Memory, Pictorial Stimuli
Smith, Ryan C.; Sutherland, Pierre – North American Chapter of the International Group for the Psychology of Mathematics Education, 2013
Recent policy initiatives indicate that students should develop expertise in constructing viable arguments, engage in meaningful mathematical tasks, and strategically use appropriate tools, including technology. However, little research has been conducted that specifically examines the interplay between these three activities. The purpose of this…
Descriptors: Technology Uses in Education, Correlation, Grade 8, Persuasive Discourse
Kanwischer, Detlef; Quennet, Fabienne – Review of International Geographical Education Online, 2012
The relevance of GIS for sustainable development in Africa is undisputed. One web 2.0 application which plays a particularly strong role within local governance structures in Africa is PGIS (Participatory Geographical Information System). In fact, Spatial Citizenship education is the basis for the empowerment of the indigenous capacity for using…
Descriptors: Foreign Countries, Geographic Information Systems, Distance Education, Web 2.0 Technologies