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Showing 1 to 15 of 100 results Save | Export
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Kinchin, John – Physics Education, 2016
Simple harmonic motion (SHM) is a common topic for many students to study. Using the free, though versatile, motion tracking software; "Tracker", we can extend the students experience and show that the general equation for SHM does lead to the correct period of a simple pendulum.
Descriptors: Motion, Equations (Mathematics), Courseware, Mathematical Logic
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Mobbs, Robin – School Science Review, 2016
While on the International Space Station, Tim Peake undertook and recorded video files of experiments suitable for physics teaching coordinated by the National Space Academy. This article describes how the video of these experiments was prepared for use with tracking software. The tracking files of the videos are suitable for use by teachers or…
Descriptors: Space Sciences, Science Experiments, Physics, Video Technology
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Hilliam, Rachel; Calvert, Carol – Open Learning, 2019
Students from many different subject areas are required to study statistics as part of their qualification. The Open University developed a statistics module which could simultaneously be studied by students from a variety of different disciplines, by engaging them with topics which are of interest to everyone, namely money, education and health,…
Descriptors: Interdisciplinary Approach, Statistics, Student Diversity, Learning Modules
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Varela Mato, Veronica; Yates, Thomas; Stensel, David; Biddle, Stuart; Clemes, Stacy A. – Measurement in Physical Education and Exercise Science, 2017
This study explored the validity of ActiGraph-determined sedentary time (<50 cpm, <100 cpm, <150 cpm, <200 cpm, <250 cpm) compared with the activPAL in a free-living sample of bus drivers. Twenty-eight participants were recruited between November 2013 and February 2014. Participants wore an activPAL3 and ActiGraph GT3X+ concurrently…
Descriptors: At Risk Persons, Bus Transportation, Leisure Time, Daily Living Skills
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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Law, Patrina; Jelfs, Anne – Open Praxis, 2016
The Open University (OU) makes a proportion of all its taught modules available to the public via OpenLearn each year. This process involves the modification, of module excerpts, showcasing subject matter and teaching approach. This activity serves both the University's social and business missions through the delivery of free courses to the…
Descriptors: Educational Practices, Open Universities, Learning Modules, Educational Resources
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Jones, Derek – Journal of Learning Design, 2014
This paper considers the design of assessment for students of design according to behaviourist versus experiential pedagogical approaches, relating these to output-oriented as opposed to process-oriented assessment methods. It is part case study and part recognition of the importance of process in design education and how this might be applied in…
Descriptors: Distance Education, Experiential Learning, Design, Student Evaluation
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Graham, Deryn – E-Learning and Digital Media, 2018
There is a growing prevalence in the use of digital media for education management and international partnerships; however, research continues to reflect the position that the absence of social interaction is a major barrier to a positive on-line learning experience. In 2007, a paper described the application of PESTE (Political, Economic, Social,…
Descriptors: Courseware, Electronic Learning, Educational Administration, Educational Technology
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Masterman, Elizabeth; Craft, Brock – Research in Learning Technology, 2013
This article presents the case for a theory-informed approach to designing and evaluating representations for implementation in digital tools to support Learning Design, using the framework of epistemic efficacy as an example. This framework, which is rooted in the literature of cognitive psychology, is operationalised through dimensions of fit…
Descriptors: Instructional Design, Electronic Learning, Cognitive Processes, Epistemology
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Wald, Mike; Li, Yunjia; Draffan, E. A. – Themes in Science and Technology Education, 2014
This paper describes accessible collaborative learning using mobile devices with mobile enhancements to Synote, the freely available, award winning, open source, web based application that makes web hosted recordings easier to access, search, manage, and exploit for all learners, teachers and other users. Notes taken live during lectures using…
Descriptors: Cooperative Learning, Handheld Devices, Open Source Technology, Web Based Instruction
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Castrillo, María Dolores; Bárcena, Elena; Pareja-Lora, Antonio – Research-publishing.net, 2014
According to a recent research carried out by Aruba Networks (2014) in the US, the UK, France, Spain, Germany, Sweden, South Africa, Saudi Arabia and UAE, 86% of all respondents have two or more devices that can connect to the internet, and nearly two thirds (64%) already own three or more mobile devices with this feature; another 39% own four or…
Descriptors: Computer System Design, Program Implementation, Electronic Learning, Courseware
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Rosell-Aguilar, Fernando; Qian, Kan – JALT CALL Journal, 2015
This paper presents both the pedagogical design principles and the challenges faced during the development of a mobile app, Chinese Characters First Steps, to support recognising, learning and practising writing Chinese characters at beginners' level, including the difficult balance between pedagogy and technical affordances. We also present the…
Descriptors: Handheld Devices, Chinese, Courseware, Statistical Analysis
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Kerawalla, Lucinda; Petrou, Marilena; Scanlon, Eileen – Technology, Pedagogy and Education, 2013
Previous research into enhancing children's educational dialogues during group work has recognised the role of teachers in modelling dialogue and guiding their students' engagement in reasoning. Whole-class plenaries also offer teachers such opportunities but the technological support of dialogue in plenaries remains relatively unexplored. The…
Descriptors: Educational Technology, Discourse Communities, Discourse Modes, Teaching Methods
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Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
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