Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer System Design | 3 |
Courseware | 3 |
Computer Software | 2 |
Foreign Countries | 2 |
Instructional Design | 2 |
Learning Modules | 2 |
Robotics | 2 |
Active Learning | 1 |
Best Practices | 1 |
College Students | 1 |
Computer Networks | 1 |
More ▼ |
Source
Computer Science Education | 3 |
Author
Bordeaux, Janice | 1 |
Dimitriadis, Yannis | 1 |
Georgiakakis, Petros | 1 |
Kavraki, Lydia E. | 1 |
Moll, Mark | 1 |
Retalis, Symeon | 1 |
Touretzky, David S. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Audience
Location
Massachusetts | 1 |
Pennsylvania | 1 |
Singapore | 1 |
Spain | 1 |
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning